adsum: (Default)
adsum ([personal profile] adsum) wrote2021-03-14 04:42 pm

Applications.

NOTE
Applications are currently closed to new players as the game is set to end in September. Previous characters may still be reapped.

Please check the taken list to make sure the character is available, and if applying for any character in the first section, that you have discussed it with the mod. Each player is allowed a maximum of two characters; please refer to the FAQ for what characters are able to be apped.
APPLICATION
PLAYER INFO
Name: Player name
Preferred pronoun(s):
Contact: Plurk, discord, pm
Queue: (If the game is at cap, otherwise delete) Do you prefer to have your app automatically processed when a slot opens, or for the mod to contact you to see if you're still interested?
Permissions: A permissions post in your character journal is required; the format is up to you, but must include any hard noes you may have and allow posting access by other players. Feel free to use this code if needed.

CHARACTER INFO
Name: Western order (given name, family name)
Canon:
Canon point:
Age:
History: A link the character's wiki page or briefly summarize in no more than 10 sentences

Personality:
Please describe your character in a minimum of two paragraphs. Good things to include are other people's perception of the character, the character's perception of themselves, how they interact with others, how they interact with the world, intrinsic and extrinsic motivations, personal rules and morality, short term and long term goals, etc.

Powers/abilities:
A link to a wiki page or write out as succinctly as possible; may include magical powers, species-specific abilities, mundane skills, etc as you see fit. please note that all characters will be de-powered coming into the game, with the opportunity to regain canon powers/abilities

QUESTIONS
Answers may be written icly as the character or oocly as the player; please limit to maximum 5 sentences each

✽ What does your character consider to be their top three strengths?
✽ What do others consider to be your character's greatest weakness?
✽ What are your character's three greatest fears?
✽ What would your character choose for a last meal?
✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
✽ If your character was given one selfish wish (must be applied to themselves/not affect others), what would it be?

Sample: link to a recent (less than 1 year old) thread of 5 or more comments; cannot purely network
FORM
Please use the following form by commenting below; do not link to your character journal.

Include in the subject line: player name, character name, canon

moderating: (Default)

Sheep | Nanami Chiaki | Danganronpa

[personal profile] moderating 2021-05-17 05:02 am (UTC)(link)
PLAYER INFORMATION
Name: Sheep
Preferred pronoun(s): She/They
Contact: [plurk.com profile] witchcess
Permissions: Link
Following contains spoilers.

CHARACTER INFORMATION
Name: Nanami Chiaki
Canon: Danganronpa
Canon point: Trial 6 after The Miracle & everything was said and done .
Age: 18 ( ? )
History: Link

Personality:
Nanami is a character with a heart of gold, so to say. Sculpted originally from the memories of class 77-B. Chiaki Nanami is an Ai who exists as the supplement for the one that they all lost from their actual school. No thanks to Junko’s doing of course. The girl that lives with them on Jabberwock Island, is only a remnant of what everyone remembered of the real girl who they held fond memories over. So it's imperative to say, her personality was constructed by everyone's remembrance of her. What they thought of her, what they remembered of her, and the fondness they held for the girl thusly. She came about from these memories, and with the help of the Neo World Program. As well as Alter Ego, she was created as an observer to watch over everyone upon the island and help them on their way into undoing the damage Junko had done to them.

Due to technically being an AI much of her understanding of the world is sometimes childish. Although she is adept at acknowledging the issues between others, and knowing better when to speak. Showing capacity for human understanding beyond that of a child or even an adolescent. Often showing herself to be far more mature than everyone within the class, what really that childlike behavior means is more reflective of innocence over things. Or over information that often isn't imperative or important for her to know - such as understanding or knowing that Milk comes from cows. Knowing that rice cakes are a key item for a holiday, etc. It is also reflected on how she approaches situations with male characters, where she feels troubled to go through their belongings or approaches Hinata with scenarios she believes they have to act out. In order to procure a sense of ‘intimacy’ between one another.

Despite having a rather innocent outlook over life, Nanami is extremely mature. This was the case even when she was alive, holding a repertoire of abilities that often surprised or warmed the hearts of her classmates. Whether it was her belief in others, or determination. There was this outlook of unionship, that she wanted everyone to have. Something of which despite their differences or inability to match their unique likes. Nanami was found to be able to draw everyone together on several occasions. To her, no one person is perfect and that is why it’s all the more important to work together. This simple fact often garnered sweetly mature lines that even inspired Hinata himself at one point. When as an Ai, it doubled over and she was often the one bringing people together or reminding everyone how they have to support each other.

Although constantly adorned the idea that she is a leader type, or the role given to her as one. Nanami actually is anything but a leader - it is more accurate to say she is the friend who helps. Or a better role to quip her with, is the sage roll in a game. Where the heroes go about doing their tasks or doing everything that they are most capable of doing. While she remains behind and offers them words of council or guidance. She is the back role in situations, a literal guiding NPC and is absolutely happy to do nothing but help others in situations where they need to be. To her it is rewarding to see others prosper, not needing the praise nor caring for it. If anything it discomforts her because she views it as something that she did nothing. Merely speaking to others and being a support system, is something she feels is natural or just common sense. This is especially ingrained in her, when her role as AI was gifted and the personality was fully crafted.

All in all, Nanami is a character who is extremely calm and reliable. With soft small quirks, feeling herself charmed when she can make new friends or is able to play games with them. Her belief is that so long as you work together, then anything can be made possible. Her friendships are her belief system, and she is proud to happily say that so long as she is with them and believes in them or what they can do. Anything is absolutely possible, even miracles.

Powers/abilities:
As a normal human being she has no abilities available! Her talent is: Ultimate Gamer, and has no real consequence in abilities or powers.
Questions:
✽ What does your character consider to be their top three strengths?
Someone who is extremely Calm in high risk situations , something she had always been like. Making her come off as reliable to all the members of her class. Going so far as to name her Class Rep. Extremely determined , her heart is set on something and she will go about it with her heart burning. It is definitely a trait acquitted to someone who is a gamer, but it reflects beautifully on her personality as well. Then she is rather analytical . Although her ability to analyze a situation may be specific to her being an AI, and is nowhere near as capable as Junko’s. She is adept at discerning a situation by looking it over thoroughly matching Komaedas understanding of a situation or knowing things before even Hinata is made aware.

✽ What do others consider to be your character's greatest weakness?
Nanami has been shown to idolize others for who she believes they can be or are. We see this normally in how she views Hinata, as someone who can instill hope or help others through everything. It often gives him too much weight that she puts upon him. The belief of him, and what he can do for their friends. Further Nanami also tends to blindly, trust in her friendships and what they all have built together. Believing that she would rather die trusting her friends than doing otherwise. One of the greatest weaknesses of all, since she is being taken from her time as an Ai, she is unable to go against the systematic structure she was forced under. Meaning if there were things counterproductive in her job as an Observer,, she may be inclined to not be open about things. Knowing more than she will let on, unable to fully say or speak why. Although she can counter this by prompting others into the thought themself.

✽ What are your character's three greatest fears?
Very basic and easily understood, Losing her friends, her efforts having been in vain or being in vain, being forgotten.


✽ What would your character choose for a last meal?
Rather than a last meal, it would be ‘A meal to eat with everyone one last time.’


✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
Yeah Komaeda. By accident. She kinda was indifferent about it, because she knows what he did. Even if Nanami wasn’t particularly happy that he had to go to such an extent for the reason THAT he did. However, she understands ultimately Komaeda had done what he did in order to stop those who he realized were of despair from going forward. The relationship here and the takeaway is that she does not hate him nor feel upset for what he did. If anything ultimately what she would feel is grateful, as he was the foundation for a miracle that would not have occurred otherwise. When she had fought herself time and time again, for an ending where everyone lived. Maybe in the end she really needed to die too again, for that miracle to begin : ) . Nanami however takes killing very seriously and finds it absolutely unnecessary so she ultimately is very upset and mad at Komaeda - but it’s in a way that… Nanami blames herself too. She feels she failed her friend, and other friends having been unable to stop any of them from killing each other. Or going to such extents, the way that Komaeda had to.


✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
As an Ai she is not created to make a wish, but there is a memory where the ehr who had a wish made one. There deep inside the corners of her heart. As she watches the backs of everyone move forward into their miracle without her. Even knowing that she cannot go along, even understanding the silly wish would do no good, and holding onto such soft longing would reduce all her own efforts or their wish for a future. Even if…... Deep down two girls hold one wish that were inadvertently the same and shared between them,
‘I want to live on with everyone else, stay classmates, and play games with everyone too.’


Sample: One, Two

Edited 2021-05-17 05:04 (UTC)

(no subject)

[personal profile] moderating - 2021-05-17 07:37 (UTC) - Expand
spiritoso: (Default)

amber | kaede akamatsu | dangan ronpa

[personal profile] spiritoso 2021-05-19 04:27 am (UTC)(link)
PLAYER INFORMATION
Name: Amber
Preferred pronoun(s): she/they
Contact: [plurk.com profile] secondhandmagic, amb#8597
Permissions: here

CHARACTER INFORMATION
Name: Kaede Akamatsu
Canon: Dangan Ronpa
Canon point: end of Chapter 1
Age: ~17
History: here

Personality:

Due to the ending of the game revealing that all personalities and histories of all the characters being fabricated, I will be using what Kaede knows to be her own past and personality during the killing game. In the final trial, it was revealed that she was originally someone who had no faith in humanity, and generally did not like other people. Since she dies before this is revealed, and all of her memories before the killing game were completely erased, her personality will be based on how she was during the killing game itself.

Compared to many of her other classmates, Kaede is fairly normal. Her personality is not nearly as distinct as classmates such as Miu or Kirumi, but she does have an obsession with classical music and playing the piano. The piano is her main passion, having grown up playing and eventually winning contests and performing, and often times she mentions pieces by famous composers, usually saying that a certain piece would either bring courage to everyone or lighten up the mood. Music seems to be on her mind most, if not all, the time since she has the tendency to name pieces, regardless of whether or not the person she's talking to would know it. Several times Kaede also mentions wanting to show others certain songs, or play them herself—the piano is how she feels most comfortable communicating feelings, and that anything she said could be much better conveyed through music. Her passion for the piano is not just because of the music, however. The reason she plays piano at all is to see the smiles that her playing brings. To Kaede, making other people smile is the most important thing to her. While piano is her passion, so is making others smile.

This want to make others smile is a glimpse into how selfless she is, and just how much importance to places on other people before herself. While her selflessness is a good trait, Kaede is selfless to a point that it hurts her in the end, and works against her. Her motivation for trying to kill the mastermind in the first chapter was so that the killing game would end, and everyone could leave and become friends afterward. She even tried hard to cover her tracks, just so that Shuichi wouldn't figure out that she was the one who killed the mastermind so that he wouldn't view her differently. Kaede didn't want to put that burden on him, and since she was so sure her plan would work, she wanted to make sure he'd still want to be friends once everything was over.

Her selflessness went beyond her motive, and into the reason why they had a trial despite the first blood perk that allowed whoever killed first to leave the killing game without any trouble as long as they admitted to it. Since she wanted to root out the mastermind during the trial, Kaede took the risk of not admitting that she was the killer, which eventually led to her plan being revealed and her subsequent execution. Although she eventually ended up falling for the mastermind's trick of trying to instigate the first murder, her intention was to end the killing game for good and save everyone else at her own expense.

Rather than considering the consequences of her actions, Kaede was so focused on how her plan could help the others. Her desire to help everyone else came at the cost of kicking off the killing game.

Kaede truly believed in everyone, saying that she knew they would be able to fulfill her wish of getting out of the killing game. She tends to look for the best in others, and believe in them. This is especially prevalent in her friendship with Shuichi, who isn't confident in his skills as a detective. Kaede, however, believes in him completely, and trusts in his own deductions even if he doesn't. She sees the best in him, even when he cannot, and knows that he can be the one to get their class out. During the trial, she states that she is putting her wish in his hands, completely believing in his ability as a detective to find out the truth.

She is also a natural leader, as she was able to rally everyone together and keep them from turning on one another. In the beginning, right after they discover that they're in a killing game, Kaede is able to calm everyone down with a speech about how they should work together as friends and that they can escape as long as they work together. Everyone is stunned into silence by her words, and that she was able to convince them to find a way to escape. Her optimism and determination allows her to push everyone forward and convince them that they need to work together rather then turn on each other.

Her unending optimism does end up leading to a rift, however, when they try to escape and continuously fail. Since Kaede believes that they will be able to get out so long as they try, she keeps pushing them to keep moving, which eventually leads to their former unity falling apart once they realize it's hopeless to try and escape. Kaede's determination to keep going causes them to distrust her a bit, and blame her for their situation. She ends up feeling like it's her fault, thinking that she's pushed them too far and exposed them to potential danger. This shows how much she cares about the others and how badly she wants them all to get out safely. Unfortunately, by caring about everyone else so much and wanting to get them out, she failed to realize how everyone was feeling and instead continued to push them to try to escape even when they were ready to give up.

Overall, Kaede is an incredibly friendly person who remains hopeful that they will all be friends once the killing game is over, and they have managed to escape. She states many times that she hopes to be friends with everyone, believing that going through an ordeal like this will make them the best of friends once they get out.

While she's comparatively normal, she is also extremely determined to beat the mastermind at their own game and escape safely with everyone. Kaede is also selfless to a fault, caring about everyone else before thinking about herself. In the end, this selflessness and determination to end the killing game leads to her attempting to kill the mastermind, and when that fails, going to a trial in the hopes to expose them. Her plan doesn't succeed and she gets executed, but her wish to escape remains with the others, and especially Shuichi, throughout the game.


Powers/abilities:

Ultimate Pianist — Kaede is an incredibly skilled pianist, who has won a number of contests and has had quite a few performances. Her skills are such that she was given the title of an Ultimate.

Questions:

✽ What does your character consider to be their top three strengths?

Her optimism, friendliness, and ability to make people happy through her music.

✽ What do others consider to be your character's greatest weakness?

Kaede's optimism goes far enough to almost be naïve. Even in the beginning of the first chapter, other characters question her optimism that they will be able to get out of the school. While it helps her to keep going, that optimism causes problems for the others, as she thinks they can escape even when they're faced with literal dead ends. It frustrates the group, and even turns them against her for a period of time.

✽ What are your character's three greatest fears?

Destroying other people's hope, being hated by others, being unable to make others happy with her music.

✽ What would your character choose for a last meal?

Kaede is pretty average, so she would choose something pretty average and indulgent as her last meal! She'd probably choose a big slice of cake.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?

It was revealed in Chapter 6 that Kaede, in fact, did not succeed in killing Rantaro Amami. However, she believes that she was successful. It's something that Kaede feels a lot of guilt over, to the point she refused the First Blood Perk of being able to leave if she confessed so that she could try to root out the mastermind during the class trial and atone for killing him. She expresses surprise that everyone isn't disgusted by her for killing someone, and that they still believed in her despite that.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?

To play the piano for her friends one last time to encourage them.

Sample:

Thread from [community profile] vella

(no subject)

[personal profile] spiritoso - 2021-05-19 14:07 (UTC) - Expand
sisters: (Default)

sayenh | rantarou amami | dangan ronpa

[personal profile] sisters 2021-05-19 06:51 pm (UTC)(link)
PLAYER INFORMATION
Name: Sayenh
Preferred pronoun(s): he/him
Contact: [plurk.com profile] kagehira
Permissions: Here
CHARACTER INFORMATION
Name: Rantarou Amami
Canon: Danganronpa
Canon point: Post-Ch.1
Age: ~Eighteen
History: Wikia
Personality:
Please insert the typical V3 spoiler disclaimer here with regards to Amami's portrayed history and personality.

At a glance, Amami comes off as laid-back and casual, if still aware of the gravity of his situation. His sense of style combined with an easy to get along with attitude can often get him mislabeled as a playboy-type or a flirt. In reality though, he's much more of a big brother type who's more comfortable getting along with his own family. He has a penchant for looking after others this way, encouraging them and sharing what he thinks will help them, but also trying to keep them out of trouble. His behaviour can range from the ability to tease a little, to being surprisingly good with things that are seen as feminine from spending time with his sisters, but it also gives way to his inclination to take responsibilities on his own shoulders.

Amami is the type who wants to be helpful and provide guidance where he can — he takes being a big brother rather seriously, after all, but it rubs off on his personality in more ways than just the positive. After all, when it's your responsibility to look after your younger sisters, you want to seem reliable, and like there's nothing they can't count on you for. This, combined with his failure to actually be there for them and keep them safe, probably contributes to his tendency to be somewhat emotionally closed-off. Once a topic begins to enter territory where Amami might have to show more vulnerability, the friendly smile he wears becomes a wall that's meant to keep others from being able to pry. Changes to more conversational, shallow topics become warnings not to dig any further, and its clear that his circumstances and the guilt surrounding them weigh on him heavily.

For all his friendliness and reliability though, that's just one hint to show that at his heart he's actually a rather serious and determined person. As an adventurer who would not only find himself in a variety of situations that were dangerous in their own right, but also form new partnerships for his father's business, his skills in judging others and their intentions are top-notch. While he has a strong belief in his own actions, he understands the dangers of the world well, along with how to prepare for and confront them. In that sense he's sharp and resourceful, understanding that not only did he need to gauge the threat levels of the people around him, but also that he would be perceived as a suspicious person for not being able to disclose his Ultimate title. Even so, he takes on the challenge of ending the 53rd killing game alone with a "lonely determination in his heart," working by himself to investigate their surroundings by using the Survivor Perk he received at the beginning of the game.

And in a sense, his resolute determination to end the killing game even from the very beginning could also be taken to demonstrate his strong sense of morals. Having survived the 52nd killing game, it wasn't because he got away with murder and became a Blackened, but rather, because he survived to the end as a Spotless. This is further reflected in his past and the origin of his Ultimate talent: his quest to find his missing sisters. It doesn't matter that the odds are against him, or that others discourage him from all sides and tell him to give up; he feels responsible for their disappearances, and he won't surrender until he reunites with each and every one of them. In a sense, Amami really reflects the type of person who would go "to the ends of the earth" to make things happen, and to follow through with what he believes he needs to do.
Powers/abilities:
Prior to becoming the Ultimate Survivor, Amami held the title of Ultimate Adventurer in the 52nd killing game. As a bonus, he's also resistant to pretty much all temperatures, and he has impressive analytical skills.
Questions:
✽ What does your character consider to be their top three strengths?
Adventurous, resourceful, perceptive.
✽ What do others consider to be your character's greatest weakness?
Maybe stubborn — everyone, family included, has told him to give up on his search, and he absolutely refuses.
✽ What are your character's three greatest fears?
Never finding his sister (repeat x12). Being hated by his sisters when he finally does reunite with them. Finding out something bad has happened to any of them.
✽ What would your character choose for a last meal?
Boba :) Honestly his tastes are broad, as long as it's good food he's happy.
✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
It seems like he made it to the end of the 52nd killing game as a Spotless, rather than a Blackened, so presumably not. It probably depends a lot on who he killed though — someone innocent would have him wracked with guilt and feeling even worse about himself than he already typically does. There might be a little more flexibility in his reaction if it were a murder of necessity though, more willing to justify the means for the ends, even if he would still see himself as being a pretty objectively terrible person for resorting to those means.
✽ If your character was given one selfish wish, what would it be?
He wants to find all twelve of his sisters.
Sample: Thread

(no subject)

[personal profile] sisters - 2021-05-19 19:34 (UTC) - Expand
deludedfool: (Default)

lepo | arthur morgan | red dead redemption 2

[personal profile] deludedfool 2021-05-20 02:30 pm (UTC)(link)
PLAYER INFORMATION
Name: Lepo
Preferred pronoun(s): He/him, They/them.
Contact: lepowned @ plurk
Permissions: https://deludedfool.dreamwidth.org/617.html

CHARACTER INFORMATION
Name: Arthur Morgan
Canon: Red Dead Redemption 2
Canon point: On the boat returning from Guarma, prior to making landfall.
Age: 36
History:

https://reddead.fandom.com/wiki/Arthur_Morgan

(The Red Dead Redemption series features small changes based on the protagonists' alignment, referred to as "honor". I am playing Arthur as High Honor. So many story and backstory revelations in Red Dead Redemption 2 happen solely if Arthur Morgan in high honor missions that I can't imagine those events being non-canon.

also it's red dead redemption people come on)

Personality:
“May I stand unshaken
Amid, amidst a crashing world”


Arthur Morgan is a complicated man worth far more than his self-perception of himself. He has been forged by trauma his entire life, beginning with his mother's illness and father's hanging by lawmen. For the past twenty-five years of his life, Arthur has lived the life of an outlaw, having been adopted off the streets by pseudo-father figures and professional crooks Dutch Van Der Linde and Hosea Matthews at age 11. With the trio operating in early years as Robin Hood-style outlaws who cared for the downtrodden, Arthur is instilled with values like a strong sense of loyalty and honor above all else. The man otherwise is hardened and composed of piss, vinegar and grit. He doesn't put up with anyone's shit, and in the face of constant trauma, does his best to remain unshaken.

“There’s a good man within you, Arthur, but he is wrestling with a giant, and the giant wins time and again.”


As the trio grew into a full-fledged gang, Arthur's loyalty grew into his primary ideology. Arthur would (and will) ride or die for the few he cares about, and distrusts disloyalty above all else, evidenced by his initial distrust of John Marston (his similarly-adopted "younger brother" who abandoned the gang for a year). There have been opportunities for Arthur to reasonably transfer his skills to a comfortable lifestyle, but the life of an outlaw is all he has ever felt comfortable in, and he's chosen again and again to take on the life of killing and robbing with no lows he won't stoop to for his "family". He's a man composed of grit, piss, and vinegar and can't see himself going any other way.

“Well, he's surely big… but his intelligence is a matter of some conjecture. Some say he is as dumb as he looks… but, I think… well, he's not quite that dumb.”


Interesting for a very masculine protagonist in a video game, much of Arthur's mentality is informed by an obvious depression. Arthur is the most trusted man in the gang, and in a rarity for his time, is an open-minded individual who accepts others for their character regardless of race or creed. Despite all of this, he is rarely appreciated for his work around camp. As a physically imposing gentleman who knows how to act and sound scary, Arthur has been playing that role for years in the gang, and that combined with years of trauma have led a strong sense of self-loathing and an altered perception of himself.

He's intelligent, charming when he needs to be, and has strong artistic ability. He goes out of his way to help others, strangers even, with everything from minor inconveniences to life-or-death situations. Yet he still subjects himself to self-flagellation every time he sees a mirror, and thinks of himself as nothing more than a dumb murderous fool. There's a cycle of hatred here wherein Arthur does bad things over and over before proceeding to take them out on himself.

“in the end, I discovered I had a heart because it was broken. Oh, you fool. You sad, deluded fool. Torn in two by different ideas of who you were, and it turns out you weren’t neither of them.”


Arthur's character arc deals with him being forced to confront himself and these choices in the wake of the gang's collapse. His loyalty is tested as the gang falls apart, and when he realizes he's "more of a ghost than a person" far too late, he ultimately chooses to do good and atone for what he ends of viewing as as a wasted life of genuine atrocities. The inherent hypocrisy of how Arthur Morgan decides his last chapter should read (doing Arthur Morgan is a man unable to escape a life of bad choices, a life he believed in more than anything, and one he tries desperately to atone for when his view is finally shaken.

Powers/abilities: Having spent the bulk of his life as an wanted outlaw, Arthur is highly skilled in a number of areas. He is depicted as being the most skilled (almost superhuman) gunslinger in the series, and this is reflected in-game through the use of the Dead Eye mechanic, a Bullet Time-like effect that reflects Arthur putting intense focus into his aim and gunfire. He takes to learning new skills and weapons quickly and easily, and is rather intelligent and quick on his feet. Basically the most cowboy-iest cowboy to ever cowboy.

Though not built like a giant, he can be as big and threatening as he occasionally acts, and he hits hard. In a one-on-on street brawl that gets ugly early on in the game, Arthur beats a much larger opponent so hard that they're all-but-stated to have brain damage as a result of that fight. Most of the gang is content to sit back and let Arthur be there for dumb muscle for a reason.

There's also something to be said about his ability to live off the land. The story dictates that Arthur must be an excellent hunter, tracker, and survivalist in order to ensure the survival of himself and the gang, with gameplay mechanics that reflect that. Arthur is also a rather skilled artist with a poetic flair to his writing, but he does not recognize this (especially as a strength).

Questions:

✽ What does your character consider to be their top three strengths?
Devotion, strength, resourcefulness.

✽ What do others consider to be your character's greatest weakness?
Depends on who you're asking. Some would say his blind devotion, murderous nature, and callousness. His inability (at the beginning) to articulate his fears and emotions.

✽ What are your character's three greatest fears?
Death, emotional vulnerability, failing others.

✽ What would your character choose for a last meal?
Something hearty, warm and meaty. Bear stew or venison roasted over open flame.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
YES. YES YES AND YES. Arthur kills nearly every other day, and has an untold body count. It's taken a toll on him emotionally, and now he thinks nothing of casual murder.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
He would struggle on this, as he equates his life as equal in value to the gang as a whole. Knowing what he knows at his current canonpoint, he would likely go back in time and set himself and his "family" on a straighter course if possible (likely meaning: dodging the Blackwater Massacre and maybe finding some land to purchase).

Sample:

https://yogen.dreamwidth.org/8847.html?thread=2540175#cmt2540175

there's currently 5 from me including my tl, but if you need one more from me i imagine trek will probably tag me back like a firefly from hell a while after i post this
Edited 2021-05-20 15:19 (UTC)

(no subject)

[personal profile] deludedfool - 2021-05-21 05:37 (UTC) - Expand
elevelvetor: (53. three of cups)

Alice | Elizabeth | Persona 4 Arena

[personal profile] elevelvetor 2021-05-21 03:52 am (UTC)(link)
PLAYER INFORMATION
Name: Alice
Preferred pronoun(s): she/her
Contact: [plurk.com profile] coordination
Permissions: boop i'll fill it out better later but the essentials are there

CHARACTER INFORMATION
Name: Elizabeth
Canon: Persona 4 Arena
Canon point: uhhh post-game
Age: Timeless, but she looks like a teenager physically
History: Character history, Persona 3 FES summary, and Persona 4 Arena summary. Here’s a video of her route in full!

Also, because Velvet Room Attendents make no mention of ever losing their memories for side games, just that the PCs do... Here's Persona Q, Persona 3: Dancing in Moonlight, and Persona Q2 to boot. With much regret for me, as far as I've been able to tell.

Personality:
General:
Cheerful and curious, although seemingly and deceivingly aloof, Elizabeth is a woman born with the will and the ability to act on impulse instead of logic, a stark opposite of chiefly her older sister Margaret. This doesn’t lessen as her dates progress, unlike her shamelessness in pursuing certain actions (like dancing in the middle of the day in front of a club, or pouring hundreds of two-hundred yen coins into fountains and offertory boxes), even to the point of her finally abandoning her duties after the events of The Answer to find a way to save the protagonist - and protecting him before she leaves to fight in the P-1 Grand Prix hosted in Inaba.

Throughout both P3 (FES, technically, as the request system wasn’t in the original) and Aigis’ journey in The Answer, Elizabeth is a loyal part of the Velvet Room. She helps in summoning personas the protagonist has fused or found in the floors of Tartarus, and often requests things of him - from fusing a Persona with a certain skill, to getting her a Jack Frost doll from the crane game outside of the arcade.

While seemingly whimsical, it shows her nature - or maybe the attendants’ natures in general - of wanting to learn more about the outside world. That is, as she tells the protagonist, what they as attendants are “born” to find their purpose in life (as in, the reason they exist, which can be as simple as providing a service for honored guests of the Velvet Room or as complicated as saving someone’s life), and the way most do this is by going out or putting in requests for guests to do. It isn’t certain if this actually happened before Elizabeth had the idea for it, but it definitely continues after her, as an easy way for the attendants to learn more about themselves and others.

Additionally, while she isn’t as prosey as her younger brother Theodore, nor is she as refined as her older sister Margaret, Elizabeth does tend to use more words than the average being (and it marks her as bizarre for doing so, her actions notwithstanding). As the dates progress, she admits that she’s found herself wondering if it was too strange to talk the way she does, and by the time Arena rolls around she’s definitely trying her best to use more simplistic words — although, without the thesaurus that every attendant is evidently given on their arrival into the Velvet Room, she struggles. (Mixing up “clue” and “flu” based on their similar sounds, for instance, and feint for faint, when feigning surprise; she always remarks, “Something along those lines, at any rate.” after her mix-ups, indicating that, while it’s important for her to learn to speak in a more normal way, it’s less important than finding out how she can get enough power to fulfill her desire. She uses a lot of slang too, when she can, as she thinks it makes her appear more “normal”. A heads up: It doesn’t.)

She’s also into the concept of “girl time”—which, in her perception, is just gossiping about people you know in a high-pitched voice and telling secrets about them, like “Igor plays with the tarot cards when no one’s around” and such.

Interactions With Others:
While strange, Yu (in Persona 4 Arena) describes her as “uncommon,” as well as something between an innocent young girl and a pondering philosopher. He also notes that having a conversation with her is like trying to try a wild horse: it isn’t happening the way you want it to. She avoids answering questions she doesn’t want to answer, although those may then be answered in a more roundabout way not too long after. When meeting guests of the Velvet Room, aside from her own two (Aigis and the protagonist of P3), she bows gracefully and respectfully.

In fights, she tends to go easy on the people she doesn’t know - and, if they manage to defeat her like that, she shows her true strength. She’s not one to hold back every time, and after the first go she doesn’t hesitate to show off a little in battle. If she knows her opponent can handle it - like P3’s protagonist, as she had already marked him by the end of her journey as someone who could possibly be more powerful than her - she’ll go all out on the first run. If one doesn’t have the intent to kill her, one can’t even start to think they’d last a moment against her. She usually addresses this before battle, though, as a word to the wise; be prepared to fight to the death, if you want to match her, although she’d never actually kill anyone.

She’s also very sweet to Aigis, cheering her up as best as she can manage during the events of The Answer and with the protagonist’s death hanging over both their heads. She doesn’t speak to those who are summoned to the Velvet Room along with Aigis at the end, content to see how someone who wasn’t even born or created with the arcana of the Fool could achieve it with its wild card ability and forge the bonds necessary to find an answer. (It is what fuels her own longing to journey.)

Interactions With Friends/Family:
As much as she loves her master Igor, her younger brother Theodore, and her older sister Margaret, she loves the idea of being away from them even more - along with her sibling’s stuffiness, and her master’s ‘lameness’. She does love them, though, and misses them dearly, finding it in her to admit she is lonely after leaving the Velvet Room to begin her journey.

Still, she’s too cheerful when she relates to Yu (and to Aigis) that she is “utterly neglecting her duties” as an attendant of the Velvet Room, indicating that while she was complacent there, she’s more eager to find a way to grant her own wish and find this “answer to life” that both Aigis and the protagonist had found through their journeys.

That might be harder than expected though, given she fears bonds and turns her eyes from them—even her one with the protagonist is one she originally believed was going too far and was cut down to something more professional, lest her feelings get in the way of her duty as a resident of the Velvet Room. Upon acquiring the Fool Arcana, however, she resolves to forge those same bonds and see her desire to free the protagonist from his seal to the end.

Powers/abilities:I Got 170 Personas And Orpheus Telos Ain’t One Of Them - In canon, Elizabeth (as can all residents of the Velvet Room) can summon any Persona from the Compendium, although she does have her favorites that she uses in her battle with the MC in Monad (detailed below). Unlike the ones that the MC can summon, however, they usually have one or two skills, although they’re incredibly powerful; this marks her as different than the MC because, even though they are both Persona-users and they can both summon an unlimited amount of Personas, only he has the kind of soul needed to nurture each one to its full potential (initially, at least). Additionally, her Compendium seems to be able to create magic circles and allow her to traverse dimensions (according to Persona 4 Arena).

Monad Persona - In Persona 3, Elizabeth is an optional boss fight for those playing a New Game+ file. The strategy and unstated conditions for her fight can be found here, while the Personas she uses can be found here.

Drain only works if they're the one she has summoned at the time/had summoned last, so they'd still be her Persona at the moment she's attacked. Resists means it does half-damage, and Null means it does nothing to her at all (so no damage, no healing).

Fighting Game Shit - On specific Persona 4 Arena related note, the Persona she generally uses during the game is Thanatos, the ultimate Persona of the Death Arcana in Persona 3/FES/Portable. Here's a small run-down on skills for both her and her Persona (with Persona skills taking the details from the mainstream games, as they're almost interchangeable):

- Shuffle Time: Elizabeth throws an opponent and causes a status ailment based on her SP, with 0-49 being Charm, 50-99 being Poison, 100 - 149 being Fear, and 150 being Panic.
- Maziodyne: Deals heavy Electric damage to all foes / Shocks (paralyzes) all foes. (8% chance)
- Mabufudyne: Deals heavy Ice damage to all foes / Freezes all foes. (8% chance)
- Magarudyne: Deals heavy Wind damage to all foes.
- Maragidyne: Deals heavy Fire damage to all foes.
- Mind Charge: Nearly triple the user's magic attack for next hit. Lasts 3 turns.
- Mahamaon: Light: instant kill, all foes (high odds). (40% chance)
- Mamudoon: Dark: instant kill, all foes (high odds). (40% chance)
- Diarahan: Fully heals 1 ally's HP.
- Ghastly Wail: Instantly kills all foes who are fearful.
- Megidolaon: Deals severe Almighty damage to all foes.

According to Persona 3/FES, he also Reflects Dark spells, Resists Strike and Slash attacks, and is Weak to Light spells. (Which doesn't apply in Arena, because that would be unfair, I guess, but it's worth noting as a... thing... that Thanatos does.)

Spirit Detective Elizabeth - Being what she is, she is able to sense gods or beings or power (as with the shrine in Iwatodai) as well as Persona-users. However, she does have her limits; she can only sense gods if they are not too far away, or she is in a spot where they usually reside in or have been recently. The opposite is true of Persona-users; she is able to sense them from longer distances - a mile or three, perhaps -, however cannot sense them the way she can gods and other beings of power or Shadows. (Or people trapped in Tartarus, as it were, though she is only able to guess the floors they’d be between and not the exact one they are on.) She’s also able to sense the bonds of others - specifically, the ones that Fools create amongst their friends.

Being of Power - Speaking of, Elizabeth is, despite her fragile and incredibly feminine looks, indeed a being of immense power. She has an incredible amount of stamina and stomach, and her endurance is nigh unbelievable; even the MC could only beat her with a specific team, catered to her own, and even on critical attacks that would fell even the strongest Shadow or Persona she stands as soon as it’s over. However, as her strength weakens, so does her ability to fight back against more powerful attacks; in Persona 3, it’s only after you get her down to a relatively low health that you’re allowed to use a powerful Almighty spell to finish her off. Any earlier than that, and she would destroy you on the spot. Since leaving the Velvet Room for good, however, she has become somewhat less powerful — but by no means is she a pushover.

Wild Card - The ability to summon and control many different Personas. Like Aigis, Elizabeth gained this ability upon obtaining the Fool Arcana. While she won’t be able to hold as extensive amount as other Fools, nor as she used to being an attendant, it’s still a mark above what she could achieve before. It also enables her to form bonds with many people and to help them growing into their potential - something she has to work out how to do herself before she’s ready to forge contracts with more than her starting Persona.

Rhythmsona - On the more normal side of things, she’s a wonderful piano-player and seems to be all-around musically-inclined; she sings fairly well and makes up her own songs to boot. She’s also good at dancing and gyrating! …Or at least at having fun with it, not caring how she might look to other people.

Questions:
✽ What does your character consider to be their top three strengths?
Well, obviously -- the fact she's an attendent of the Velvet Room, giving her superior strength/stamina/etc compared to humans, not to mention access to various magicks and also Personas. She'd probably consider her willingness to step out on her own and do her own thing a strength too - while she's polite and proper to an extent, Elizabeth's always been the more unruly of the Velvet sisters three, acting at her own pace. Finally, hmm - the fact she has an arcana of her own now, and the Fool at that.

✽ What do others consider to be your character's greatest weakness?
Elizabeth can be... a bit of an eccentric; she's still quite sheltered, though her curiosity is unquenchable, and she doesn't have a lot of practice in communicating or connecting with others - in fact, Yu agrees that she wouldn't be any good at comforting Labrys at the end of P4Arena. She's also more than a little over-the-top with how she acts and speaks, going very much at her own pace and following her own impulses.

✽ What are your character's three greatest fears?
Not being able to save the protagonist of P3 from their fate; forming bonds that are too permanent/unprofessional, though that's obviously getting worked on due to her Fool status; and losing in competiton to her sisters, thus never earning their respect. No one said they had to all be serious, and Elizabeth isn't someone with a lot of concrete fears.

✽ What would your character choose for a last meal?
Octopia takoyaki.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
haha. She's never (technically) killed a person, but she had no remorse taking out Erebus or any Shadows - she doesn't have any qualms attempting to kill people when she goes all-out either though, so it's safe to say she's probably okay with it. It's that functional immortality baybee.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
To permanently change the hearts of people in order to defeat Erebus and despair once and for all. This is not the "for everyone" wish this appears to be - it's entirely because of her selfish desire to see her guest alive and free once more.


Sample: posts this app as soon as i have five comments LOL

(no subject)

[personal profile] elevelvetor - 2021-05-21 04:16 (UTC) - Expand
subtract: and as you walk away (T-0311)

Lavvy | Add | Elsword

[personal profile] subtract 2021-05-24 09:44 am (UTC)(link)
PLAYER INFORMATION
Name: Lavvy
Preferred pronoun(s): she/her
Contact: [plurk.com profile] BlueFlewFedUQueen
Permissions: Link

CHARACTER INFORMATION
Name: Add (real name: Edward Grenore)
Canon: Elsword
Canon point: Mad Paradox route, sometime vaguely after the Elrianode arc
Age: 21
History: Can be summed up by the brief Background sections on these four wiki pages. He is also involved in the main storyline of the game, but as I'm taking him from one of the non-canon routes where it's up in the air whether he even joined the El Search Party or not, it's not really that relevant tbh.
(since I also play Clamor from the same canon, this is me making a note that they have yet to meet/interact since Noah is still off doing his own thing in the main storyline apart from the El Search Party, but as Clamor is a side character and normally incapable of interacting with people besides Noah anyway I feel it's pretty safe to assume there won't be any conflicts there in the future re: me playing both. also this Add is from a timeline where he isn't even in the ESP anymore so, yeah.)

Personality:
Add is a complicated person, to say the least. He had a difficult upbringing: physically and mentally abused by his father, sold into slavery after his parents' deaths, and then trapped in a time-travelling dimensional library for the majority of his teenage years, completely cut off from all human contact. His social skills are practically nonexistent, after all of that. He's incredibly blunt, talks to himself constantly, has difficulty connecting with other people... and so on. He's extremely paranoid, constantly suspecting other people of plotting against him or secretly hating him, but at the same time he craves love and attention more than anything else. He wants to be close to people, to be cared about and loved by others, but he's so terrified of being rejected that he'll sooner burn his bridges to the ground than truly reach out to another person.

And burn bridges he does. Add is obsessed with time travel, and obsessed with "fixing" his own past. By that logic, relationships in the "present" don't matter since they'll cease to be once he succeeds in his goals. This is the rule Add lives by, only allowing others to get close to him on a whim and just as swiftly cutting those ties once he starts to feel threatened. Because of this he comes off as incredibly fickle and short-tempered, not to mention moody. He'll often go out of his way to push people's buttons, intentionally trying to prevent them from getting close to him... but deep down, he does still crave the love and attention. He's constantly fighting with himself, torn between pushing everyone away and having the tiniest bit of faith that maybe, just maybe, this person actually does care about him despite his (numerous) flaws.

Getting close to Add isn't as simple as overcoming a tsundere personality, however. Add is downright dangerous in the extremes he's willing to take. His ability to hop between timelines has largely erased his sense of consequence—if he does something bad or impulsive, it's fine, because he can just hop to the neighbouring timeline where he didn't do that thing, right? He has trouble seeing people as individuals rather than one of many possible timelines, and having already destroyed countless timelines, what's one more? He's unfazed by death, though he will get angry or upset if he's unable to "fix" it, and he does get attached to people quite easily despite his best efforts not to. When things don't go his way, he's prone to violent, childish tantrums. He's petty, spiteful, sadistic, and if you cross him he will hold a grudge.

But for those few who do manage to get close to Add, and who manage to avoid all the numerous death flags his friendship entails... he's an awkward, lonely boy, both prideful and insecure, fiercely protective and dangerously volatile. He thinks machines are incredibly cool and can talk for hours about Nasods and other advanced technology without stopping for breath. He's very clean and particular about how his space is organized. He's ambitious, blindly determined, and an utter perfectionist. He loves cats and thinks they're cute and soft.


Powers/abilities:
I have a detailed write-up here with a bunch of reference links to videos and such, but I'm going to try and make a more brief(?) summary here.

First of all, Add is not human. He used to be human, but after messing with timetravel and taking numerous trips to Henir's space over several years, his body became corrupted by the energies there and began to break down. Eventually, his body was completely destroyed by this... but instead of dying, Add adapted. He basically reconstructed his body out of billions of scattered pieces by sheer force of stubborn will, reforming it into his current body. It is very unstable, as evident from the glowing cracks and broken segments of his body, but he is effectively immortal and capable of shapeshifting at will. He has two appearances. It's unclear if he's locked into these two forms somehow or if he could make himself look differently if he wanted to, but I'm just going to assume for now that he's not skilled enough to shapeshift into other people or creatures or w/e.

His main abilities, besides being a weird void entity, are in manipulating time, space and gravity. He can levitate freely, and many of his offensive abilities involve creating intense gravity fields to lift or crush his enemies or violently drawing objects towards himself or a specific point in space. He can teleport or create portals between two locations by smashing through cracks in reality. He can also use these cracks for... well. Smashing other things, since having reality destroyed in the space you're currently occupying would be very painful. These sorts of attacks tend to be VERY painful but since reality heals itself up quickly, they're not actually as deadly as they might appear—though he can certainly kill a person with them if he just goes at it for long enough.

His third specialty, time, comes in the form of... literally being able to time travel and worldhop across dimensions. He is limited in when he can travel to, however (and lbr this is getting nerfed anyway). He cannot go back to his own past via normal time travel, ie. he can't actually change his past or affect the present this way. What he can do, though, is apply an ability of his called Seal of Time that "saves" a point in time for him (or another person!) to revert back to in case of death. This only rewinds the affected person's physical state, activates automatically upon that person receiving a fatal injury, and doesn't affect anyone else (so time as a whole isn't being rewound, just this one person's). Seal of Time is simple enough to apply (has to be within a couple meters of Add, more or less), but has a time limit of 10~20 seconds before it wears off. It can be reapplied as needed if Add is able to, but once it does go off, the revived person won't be able to be revived again for awhile afterwards (I'm going to say a few hours minimum, depends on the injury). SO BASICALLY... you get one (1) redo, you're going to feel sick as hell afterwards, and don't fuck it up a second time.

Weird spacetime shit aside, Add is also an extremely skilled engineer and inventor who specializes in... well, machines that fuck with timespace, obviously? In his current state he doesn't need his tools as much as he normally would, but he does still rely heavily on his six hovering drone assistants, Dynamo, to keep his body stable and support his abilities. Without them, while he can still manipulate time and space he's also a lot more likely to just start crumbling apart from the strain, so. He prefers to have his machines to help him, thanks. Aside from assisting with the abilities listed above, Dynamo also functions as a computer with the expected features, can project cool holoscreens for him to look at, and is linked to him telepathically via... well it was a brainchip but now he's all weird so look don't ask me how it works it just does.

He's also invented several killer robots, one murderous AI hologram, and a very advanced bugzapper. He's very accomplished. If he tries to build anything crazy or weird you can bet your ass I'll be all over the mod inbox.

RE: his appearance, I'll be having him arrive in his "younger" form because being short would annoy him now that he can't levitate or shapeshift.

ALSO i almost forgot, but since Add's body is weird and kind of... falling apart... I'd like to keep that aspect to a degree, because I think it'd be fun to mess with, so if it's alright I'm going to say that the parts of his body that are normally falling apart are still crystalline-looking and probably have an uncomfortably prickly texture or w/e and would crack like a rock when injured, but otherwise he's still just "normal". also his blood is weird colours don't worry about it. it's fine.


Questions:
✽ What does your character consider to be their top three strengths?
Intelligence. Ingenuity. Determination.

✽ What do others consider to be your character's greatest weakness?
Either his unwillingness to open up to other people, or his complete disregard for his own life. Once Add has a goal in his sights, he'll stop at absolutely nothing to achieve that goal, even when it ends up endangering (or outright ending) his own life.

✽ What are your character's three greatest fears?
Failure. To be rejected by the people he cares about. Ghosts Things that cannot be explained scientifically, which is nothing, because EVERYTHING can be explained by science and he will fight anyone who tells him otherwise.

✽ What would your character choose for a last meal?
"Last meal" is a meaningless phrase to him considering he's an immortal timespace anomaly that, as far as he's concerned, cannot actually die. But he would take a chocolate bar.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
:) He's taken it upon himself to personally destroy multiple alternate timelines out of spite for himself, so. If we're counting all the bystanders, his kill count would be several times larger than the entire population of his world. At this point, he doesn't really care or even acknowledge when people die, because to him death itself has become meaningless since it can all be undone just by rewinding the timeline or hopping to a different one. He would not hesitate to kill anyone.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
To "fix" his own timeline, erasing his current self from existence and returning to a version of his past where he was just a normal, innocent boy and his mother was alive.


Sample: TDM toplevel
Edited 2021-05-24 10:19 (UTC)
newera: (9)

River | Manjiro "Mikey" Sano | Tokyo Revengers

[personal profile] newera 2021-05-26 09:13 am (UTC)(link)
PLAYER INFORMATION
Name: River
Preferred pronoun(s): she/her
Contact: [plurk.com profile] Rivenix / PM
Permissions: Here.

CHARACTER INFORMATION
Name: Manjiro “Mikey” Sano
Canon: Tokyo Revengers
Canon point: Post chapter 29, a week after Draken’s life has been saved. (Manga spoilers below for the rest of the application!)
Age: 15
History: The most important details of Mikey's life are as follows:
-Mikey was raised by his grandfather and older brother Shinichiro, who taught him the ways of a delinquent.
-At five years old, his half-sister Emma came to live with him after being abandoned by her mother.
-In Mikey’s first year of middle school, he formed a gang (Toman) with his friends. There were six total founding members.
-At 13 years old, his older brother was killed by his friend Kazutora in a robbery gone wrong.

Personality: Mikey has a rather eccentric personality – despite being a gang leader, he’s generally a cheerful and laid-back guy, and enjoys having fun and spending time with the people he likes. He has a childish side to him - being the kind of guy who'd order a children's meal just to get the flag that comes with it - and is pretty playful, enjoying teasing others. Despite being a delinquent, he has a moral code that he follows - his gang, Toman, tries not to involve innocent people/outsiders in their fights, and they all stand up for each other, acting like something of a family for each other. He’s stated that he’d never hit a girl, and looks down on those who used Toman’s name to run fighting clubs where unwilling participants were involved. However, he’s still a dangerous person who thinks nothing of getting into fights with strangers and hurting those who’ve hurt his fellow gang members.

Mikey is someone who has a great capacity for good and a great capacity for darkness and evil inside him. He cares deeply about those important to him, and he’d do anything to protect them – even if they betray him or turn on him, he’s willing to try and get them back and is capable of forgiving even people who have hurt him deeply. However, he also relies on those around him to keep him on the right path, and they act as external moral compasses who make up for the empathy that he sometimes lacks when dealing with others, particularly strangers, who he doesn’t have as much empathy for as he does for his friends.

When he loses the people important to him, he falls into a deep darkness where he’s stated that he doesn’t know what’s right and what’s wrong. In his worst moments, he feels absolutely nothing at the thought of killing another person, and in some of the alternate futures in Tokyo Revenger's timelines has let his gang become a gang that takes part in the most evil crimes imaginable. In this state, he’s easily manipulated by other people. However, he’s still capable of deeply regretting his past behaviour, and even tries to kill himself in some timelines as a result of his actions. He’s well-aware of the inner darkness within him, and fears losing to it, asking Takemichi to help scold him when he’s about to lose his sense of self.

Mikey is someone who tries to take all of his burdens on himself, without involving other people. He always makes an effort to look strong in front of others and refuses to show weakness, only letting himself cry when he’s alone or in extraordinary circumstances. After learning about the alternate futures in which he kills his friends, he disbands the gang and pushes everyone away with a smile in an effort to protect them from himself. This ends up backfiring, as without people around him to support him, he slips into darkness once more.

He also has a great a natural charisma, and is capable of rousing people up to fight and giving them something to believe in even when situations seem desperate. When standing in front of his gang, it’s sometimes like he’s a different person, and he’s someone who is deeply respected by those around him.

Powers/abilities: Mikey is an exceptional fighter, to the point where he sometimes doesn’t seem human. Despite being an ordinary person with no supernatural powers, he’s capable of taking on and defeating adults much older than him, often with just a single kick, and defeating the most feared gang leaders and delinquents around him without breaking a sweat - including in situations where he's vastly outnumbered. He’s nicknamed “The Invincible Mikey”, and is a natural prodigy at fighting in pretty much every way. He has martial arts training and also knows how to fix/work with motorcycles, thanks to his brother being a mechanic.

Questions:
✽ What does your character consider to be their top three strengths?
Firstly, his actual physical strength/fighting skill – Mikey is physically stronger than almost everyone around him and he knows it. Following that are his charisma and his loyalty to the people closest to him.

✽ What do others consider to be your character's greatest weakness?
It depends on who it is – most people in the gang would consider his weakness to be his stubbornness, as he doesn’t always listen to those around him and thinks he knows better than others at times. Others who know him best would consider his violent tendencies and moral failings, in that he has a tendency to give in to his darker side and lacks empathy for people he's not close to.

✽ What are your character's three greatest fears?
First and foremost is losing more of the people he cares about – losing his brother hurt him very deeply, and he never wants to experience that pain again. Second is losing to his own dark impulses and getting the people important to him hurt in the process. The last would probably have to be Toman disbanding.

✽ What would your character choose for a last meal?
His favourite foods, Dorayaki and Taiyaki.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
At the point in time that Mikey’s been taken from, he’s never killed anyone. However, thanks to Tokyo Revengers being a time travelling manga, we can see quite well how killing someone would affect him, as he has killed many people in the various futures that the manga presents. When he kills someone, he falls into darkness and it’s very easy for him to kill again. In the future, he stated that the first time he killed someone, he felt nothing about doing it, and has probably killed a very large number of people directly or indirectly through his orders. However, he was also later struck with extreme guilt for when he killed the people he cared about and attempted to commit suicide to stop himself from hurting anyone else.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
His primary wish would be to have his brother back alive again, though this arguably isn’t an entirely selfish wish – a more selfish one would be forcing Takemichi to stay in Toman, so that he can’t abandon him to struggle against himself on his own.

Sample: Here!

(no subject)

[personal profile] newera - 2021-05-27 02:26 (UTC) - Expand
forwearemany: (over the shoulder)

Shiny|Legion|Mass Effect

[personal profile] forwearemany 2021-05-27 04:42 am (UTC)(link)
PLAYER INFORMATION
Name:Shiny
Preferred pronoun(s): She/her
Contact: [plurk.com profile] mynameislegion
Permissions: Here

CHARACTER INFORMATION
Name: Legion
Canon: Mass Effect
Canon point: End of Rannoch missions in ME 3: Geth destroyed.
Age: As a composite entity, their programs likely all have differing ages, so ??? (Given their implied connection to the agricultural unit, I’d say that at least some of their programs have to be three centuries old!)
History: Here

Personality: Legion was, up until shortly before their death, an idealistic, trusting sort, full of goodwill and a desire to do right by their people. As a swarm intelligence, Geth only gain sentience and sapience when working together. This act is entirely voluntary, but as it is necessary to function as anything more than an ordinary VI, more cooperative programs are heavily selected for. Though Legion does possess a degree of budding individuality, their thoughts, motives, and personality are heavily influenced by their collective origins. They place a high value on "unit cohesion", and are-or at least were-willing to work with people they don’t like or get along with in order to achieve a common goal. They also tend to view things as groups or systems, though Legion’s experiences in organic space had taught them the need to evaluate people as individuals long before now. They seek to understand the perspectives of others, even those who are obviously wrong: even a wrong perspective is valuable to them, provided it can be determined why it is in error. To go even further, concepts such as selfless vs. selfish have little meaning to them: when the health and happiness of others is integral to your own survival, all actions are, in essence, both. Deception, secrets, privacy, all of these have little point to a part of a greater collective, and though Legion does sometimes omit information they never tell a direct lie. Their reaction when they learn the Heretics have been spying on the collective is one of confusion and dismay, though it’s possible that this may have as much to do with them being fellow Geth as with the act itself: individualistic organics might engage in spying and subterfuge, but the Geth should have no need for them.

Their understanding of emotions also appears to be limited. They have little ability to express them, being unable to laugh or cry, with a voice that is mostly monotone, and their only forms of facial expression being the brightness/color of their eye and the lights on their head and the movements of a crest of "headflaps". They do not experience either physical pain or pleasure. Their sense of humor is absolutely abysmal: though they do make attempts at humor they’re rather poor at it, with much of their funniest lines being mostly unintentional, and jokes made by others tend to fly right over their head. They seem to only understand things like drugs and alcohol solely from a utility point of view, likening them to overclocking. It is likely that their understanding of sexuality is similar, only grasping its reproductive aspects and not knowing why people engage in acts that are clearly useless for such a purpose. They show little care or concern for their physical body outside of its ability to function, with a dirty, dilapidated appearance and multiple missing pieces, most noticeably the giant hole in their chest that is only partially patched over with a piece of busted up human armor.

And yet, though they claim to lack emotions, a closer examination reveals that this is clearly not the case. It’s obvious in a dozen different little actions, things they don’t really talk about or call attention to, like their enjoyment of videogames, their ability to dance the robot, their awkward attempts at humor, the way they love so many people, places, things. Because that’s the thing: Legion loves. They love (not loved, even now) Shepard-Commander, and the crew of the Normandy, and their creators, and playing videogames, and their people, and the idea that maybe they could finally be at peace with organics. It shows in the way they leap at the option to join the crew, their trust in Shepard when they bring her into the Geth server and let her see the collective’s most personal memories. They wear the armor she died in. Even their creators are precious to them: despite being repeatedly mistreated, insulted, betrayed, ignored, they still try again and again to achieve peace. They’re the last Geth willing to do so.

And then … their friends betray them. They fought so hard to save their people, and then those they had trusted the most betrayed them and abandoned the Geth to die. It’s … Geth are cooperative by nature, they aren’t really built to hate or distrust or hold grudges. The betrayal itself is difficult to comprehend. It has left them reeling. They know that organics aren’t all monsters, that they could never expect Tali to just go along with putting her own people at risk, but…

They’re alone now. They don’t know what to do.

Powers/abilities:
Legion is a machine, and with this comes many abilities, such as:

Strength – Though far from superpower level, they are much stronger than the average organic.

Endurance – They don’t tire, get hungry, or feel pain. Power concerns aside, they can basically keep going forever. They don’t need to breathe.

Toughness – In the game, they literally jump from the equivalent of a plane, get up, and walk it off. It’s safe to say that they’re pretty tough. They’re also immune to poisons.

Armor and shields – Their armor is, like many other things, literally a part of their body. It doesn’t cover them completely-plently of exposed synthetic muscle and tubing as well as their eye and the big hole in their chest-but it is extremely tough, and even when something does damage it (such as with that giant chest hole) the stuff below is typically left intact. It’s not completely impervious, and someone with a decent amount of strength could force a knife through it, but it does a pretty good job of protecting them. Their shields are a sort of force-field designed only to protect from small objects traveling at very rapid velocities, such as bullets. They’re completely useless against things such as knives, punches, thrown stones, fire, probably most magic...

Intelligence – A.I. in general are frightfully smart, and this applies to Legion too. Claiming to think “at the speed of light”, Legion’s programs probably actually take a little longer than that to form complex thoughts as they have to work together to do so, but their sensory processing is fast beyond comprehension. Not that it means much, confined to a slow physical body as they are, but they really fast at calculations and can view the world as though their eye were a time stop camera.

Memory – not only is it perfect, they can actually playback audio recordings for people.

Languages – Translators are pretty common and necessary in the Mass Effect universe and, given that they’re designed to infiltrate organic space, Legion definitely has that function built in. They know a number of common verbal and nonverbal languages, as well as the Quarian Language Khelish and the Geth language.

Sniper – Self explanatory for the most part, though it should be noted that Legion is capable of firing weapons with recoil strong enough to break a human arm.

Combat powers – Though they aren’t Shepard, they have quite a few of these. (Sticking with the stats from the second game, since that’s the game they have combat stats for.)
AI hacking – Self explantory. They can wirelessly hack other robots, though only for a few seconds at a time. Cooldown of 12 seconds.
Combat Drone – Summons a holographic drone that creates a distraction and delivers electric shocks. Can be destroyed. Lasts around 18 seconds and has a cooldown of 30 seconds.
Geth Shield boost – Gives a boost to their shields. Still only good for defending from fast projectiles like bullets. Lasts about a minute, takes about 12 seconds to recharge.

Omni-tool – Literally part of their body and not just a cool accessory like it is with most other Mass Effect characters. An Omni-tool is a multipurpose tool/computer that projects a sort of holographic glove interface over the arm. It has a number of general and military uses, such as: flashlight, scanner, repairing and upgrading items, dispensing medi-gel, programming, hacking, camera, video audio and holographic communication, projecting holographic images (omni-tattoos), downloading and playing video games, converting items into omni-gel, manufacturing objects in real time, and is even capable of functioning as a melee weapon by flash forging a searing hot disposable silicon-carbide blade.

They also have built in wireless capabilities .

Questions: may be written icly as the character or oocly as the player; please limit to maximum 5 sentences each
✽ What does your character consider to be their top three strengths?
They see themselves as logical and lacking the emotional weaknesses of organics. They also lack weaknesses inherent to the Geth, though they’re not likely to elaborate beyond stating that they’re the only one capable of functioning intelligently as a single platform.

✽ What do others consider to be your character's greatest weakness?
It would depend on the character, but I would assume things like lack of emotion, being boring, no sense of humor, etc.

✽ What are your character's three greatest fears?
1. Death of/extreme harm to their people (which has already happened). This could also, potentially, extend to any close friends they make.
2. Being puppeted, used, or exploited against their will (another thing that has happened). In canon, this happens when their people trap them on a dreadnought and use them as a sort of link through which the Reapers communicate with and control the Geth, but it could also mean things like having their body puppeted and used to hurt their friends, or some other thing like that.
3. Being alone. Not like, just being by themselves, but being alone alone, without anyone to rely on or go to anywhere. Alternately, having their programs separated so that all of them are alone and can no longer fully function.

✽ What would your character choose for a last meal?
They can’t eat, so they have no idea! But they’d gladly spend time with sitting with friends who were enjoying a meal, in which case they’d want everyone to have foods that they enjoy.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
They’ve killed so many times. They’re a soldier, so it’s necessary. It doesn’t seem to affect them much-logically, they know it’s either kill or be killed-but they, and the Geth as a whole, have been shown to have feelings of responsibility and regret over the mass deaths of Quarians in the Morning War. It is likely this that motivates them so strongly to seek out peace. Legion in particular may be affected by this, as it is implied that they have a connection to the Agricultural Unit, the Geth that started the rebellion. If they contain programs from that unit, then they would be essentially the first Geth to have ever committed murder, even if that murder was to protect other, less advanced units from being slaughtered. It could be extrapolated that they are, in a way, responsible for all the deaths that came about as a result of that act.

They don’t think of things in terms of deserving or not deserving, but if they did, they’d probably consider themselves the least deserving of all Geth to survive extinction at the hands of their creators.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
They’d probably at least try to argue that as the Geth are able to function as a single being their people are extensions of themselves, and the wish should be applicable to reviving them. This is their strongest desire, and has largely eclipsed all others. Additionally, they believe that there is value in the methods used to accomplish goals, and that it’s best to do things themselves in their own way, so they might not even want a wish if it weren’t for something like that.

Sample:
Here.
And here.

(no subject)

[personal profile] forwearemany - 2021-05-27 05:36 (UTC) - Expand
songstressedout: (Default)

OddEyes | Yuzu Hiiragi | Yu-Gi-Oh! Arc-V

[personal profile] songstressedout 2021-05-30 06:49 pm (UTC)(link)
PLAYER INFORMATION
Name: OddEyes
Preferred pronoun(s): He/Him/They/Them
Contact: [plurk.com profile] OddEyes / PM
Permissions: Here

CHARACTER INFORMATION
Name: Yuzu Hiiragi
Canon: Yu-Gi-Oh! Arc-V
Canon point: End of series (Episode 148)
Age: 14
History: Here

Personality: Gentle, kind, and always upbeat so that she can make others smile. To kids younger than her, she treats them much like a big sister would, and to those who are older than her... she's like the little bisexual sister/daughter disaster everyone needs. She has a strong temper past her gentleness and kindness, though, and if you annoy her... oh, you better believe she'll make you pay. Tends to prioritize the needs of others over her own to a fault. Very good at taking trauma and simply adding it to the cart and continuing on, for better or worse.

Fully aware of how naive her mindset and ideals are, but to her, that's no reason to give up on them. Incredibly shy around overly-attractive people, romantic advances, and anyone she has a crush on. Her volatile temper, however, can make her rather terrifying.

Powers/abilities: None! But she is very good at card games

Questions:
✽ What does your character consider to be their top three strengths?
Her upbeatness, her physical and athletic abilities, and her ability to entertain others.

✽ What do others consider to be your character's greatest weakness?
Her naive idealogy, mostly from the looks of things. She's very determined to stick to her morals and ideals, but that doesn't always work out for her.

✽ What are your character's three greatest fears?
Sergey Volkov, losing the people she cares about, losing who she is as a person (believing that if she becomes Ray, she won't be Yuzu anymore)

✽ What would your character choose for a last meal?
To be honest I'm not quite sure... she doesn't really have a canonly stated favorite meal. She'd like it if it was at least a good meal, though.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
Never, but it would shake her to her core. If she isn't given a comforting presence to cry on, she might lock herself away.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
Being stronger... in terms of dueling of course. Considering how helpless she ended up being during the dimensional war... she wants to be able to handle herself better. Give her better cards, Konami.

Sample: Here! From Victory Road

(no subject)

[personal profile] songstressedout - 2021-05-31 03:39 (UTC) - Expand
madebyhumans: guiltfreeicons on tumblr (Default)

Dante | Mewtwo | Pokemon

[personal profile] madebyhumans 2021-05-31 02:50 am (UTC)(link)
PLAYER INFORMATION
Name: Dante
Preferred pronoun(s): she/her
Contact: [plurk.com profile] teenysanguini
Permissions:

CHARACTER INFORMATION
Name: Mewtwo
Canon: Pokemon the Movie: Genesect and the Legend Awakened
Canon point: When Mewtwo takes shelter in a cave after getting injured.
Age: Age unknown, but she's an adult.
History: Here

Personality: Mewtwo possesses a serious attitude, speaking in an authoritative way. The way she talks to others is very direct, to the point where people could mistake her for bossing them around when she's legitimately trying to help. For example, when she finds the newly revived Pokemon, Genesect, wandering in the mountains, she demands instead of asks that they come with her. The leader of the Genesect tells her to not give them orders, and retaliates by attacking her. Mewtwo does take matters into her own hands, determined to help the Genesect her way instead of slowing down to find a better solution. Despite her serious personality, she isn't completely incapable of having fun. She's seen racing with other bird Pokemon, and seems interested in testing the limits of her Mega Y form, which she transforms into and attempts to push past the boundaries of Earth's atmosphere.

Although Mewtwo wants to learn about her own power, the source of her power is tied to her strong dislike of humans. She was created by scientists and subjected to horrific and painful experiments to test the limits of her abilities. When she finally escaped the lab, Mewtwo realized she had no "home" to go to, and no place where she belonged. The only world she knew was the lab where she was tortured. She's painfully aware that she doesn't belong in this world. After escaping, she saw everyone, especially humans, as a threat. Considering how scientists hired a Pokemon hunter to recapture her, she's not exactly wrong in that assumption.

Despite Mewtwo's cold and distrusting attitude towards humans, she doesn't actually hate them or wish any harm on them. She saves Anna, her grandfather, and their Stoutland from falling to their deaths during a hiking trip in the mountains. When the Genesect's leader battles her and launches an attack into an apartment building full of people and Pokemon, she gets angry and tells the Genesect to stop. And despite saying that she only wanted to help the Pokemon, she still saves Ash and his friends from a Genesect attack when she could've only saved their Pokemon.

Mewtwo does feel guilt, as well as a reluctance to get close to both humans and Pokemon, due to the trouble that follows her. She knows her place as a powerful weapon created by humans, and how those humans will go to any lengths to find her. When a battle with a Pokemon hunter causes a forest fire that ends up trapping a Pokemon rescue team that tried to help her, she blames herself because they tried to save her. She ends up putting out the fire using telekinesis to move water from a nearby lake. The rescue team tries to thank her, but she coldly tells them to forget they saw her, in an attempt to distance herself from humans and Pokemon alike.

Of course this plan to distance herself from others fails when she tries to take shelter in a cave from a storm. Mewtwo collapses from the injuries she sustained from her previous battle with the Pokemon hunter. A group of Pokemon care for her through the night, that being the first time she's experienced any kind of genuine compassion from someone else. From that point, she starts to form a bond with the Pokemon that saved her, and live among them peacefully. She has a strong desire to protect any Pokemon she sees from harm, such as when she hears the Genesect in trouble and rushes to their aid. Similarly, she steps in and forms a protective barrier around the Pokemon from Pokemon Hills when the Genesect attack them and try taking over their home.

All the trauma and sense of not belonging is why she ends up heavily sympathizing with the Genesect, after learning that they were searching for their home after being resurrected from fossils and physically altered in a lab. While they refuse to listen to her, Mewtwo is determined to find a place for the Genesect to belong, knowing full well how painful it is to live in an unfamiliar world. Their aggressive, hateful attitude, and their desperate searching for a home are all things she sees in herself when she first escaped the scientists who created her. She wants the same thing for them that she finally managed to find for herself. It ends up being Ash's dedication to stopping the Genesect army and herself from fighting, as well as wanting to find the Genesect a new home, that finally gets Mewtwo to open herself up to a friendship with other humans. As well as the Genesect.

Powers/abilities:

-Flight/Levitation: Mewtwo gets around by flying or levitating above the ground using her psychic abilities.

-Telepathy: Telepathy is Mewtwo's usual way of communication. While she can't read minds, she can project her voice into other people's heads.

-Telekinesis: Mewtwo is able to use the move Psychic to lift anything from people to Pokemon, and she also used it to create a giant water tornado to put out a forest fire.

-Ability to survive in low atmosphere, freezing cold temperatures for short periods of time. She can only do this in her Mega Y form.

-Can shapeshift into her Mega Y form, which gives her teleportation-like speed. Time almost seems to slow down when she moves in this form, making it easier for her to see and avoid incoming attacks.

-Like most Pokemon, Mewtwo comes with a set number of moves:
1) Psystrike: A move in which Mewtwo surrounds herself with psychic energy, that can explode on contact.
2) Psychic: Mewtwo's telekinesis move. She can use this on herself to fly and levitate, or use this
move to pick up something or someone.
3) Aura Sphere: Mewtwo can summon a ball of blue energy to throw at her opponents.
4) Protect: Mewtwo can form a psychic shield around herself or a large group to protect them from
attacks.

Questions: may be written icly as the character or oocly as the player; please limit to maximum 5 sentences each
✽ What does your character consider to be their top three strengths? Literal strength and her power, her confidence, and being able to push herself to the limit. She only thinks of strength in terms of actual strength.
✽ What do others consider to be your character's greatest weakness? Lack of trust, quick to anger, refusal to listen to anyone but herself.
✽ What are your character's three greatest fears? Experimentation, humans, being made into a weapon.
✽ What would your character choose for a last meal? She'd refuse a last meal, not willing free food offered to her to harm her in some way (maybe it's poisoned?).
✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them? She exploded the lab that she was held captive in. If scientists did die in the explosion of that, it didn't affect her at all nor would she care that much if they did.
✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be? To live a life of freedom, free of being chased down and hunted and experimented on.

Sample: Here

Re: ACCEPTED

[personal profile] madebyhumans - 2021-05-31 03:24 (UTC) - Expand
radnarok: (15 WHOLE PEICES OF CANDY CRONA)

Annie| Crona Gorgon | Soul Eater

[personal profile] radnarok 2021-05-31 07:38 am (UTC)(link)
PLAYER INFORMATION
Name: Annie
Preferred pronoun(s): She/her
Contact: Discord (memedoka#7459) or PM!
Permissions: Here!

CHARACTER INFORMATION
Name: Crona Gorgon
Canon: Soul Eater
Canon point: Around episode 26 of the anime.
Age: Unofficial, but most likely anywhere from 12-13.
History: I don't know how to deal with this

Personality: Meek but unstable. Crona is the maniac product of their mothers own desire to create a kishin, an evil god, with her own child. It was unfortunate that the child she had was unsuited in temperament to such a dark task and was ultimately a disappointment.

Crona grew up under constant abuse and scrutiny from their mother and weapon partner and body sharer Ragnorak. Possessing a naturally timid and gentle nature, Crona had to be starved, bullied and isolated to muster up the courage to hurt even a rabbit. As they grew, their personality warped into a introverted, depressive child whose fear of the world drove them to mania. They desperately sought their mothers approval and went along with her plans without question but they are constantly unable to "deal" with both normal and abnormal tasks. When faced with a challenging or stressful situation, rather then every admitting that they are afraid or don't want to do something they will instead timidly whine: "I don't know how to deal with this."

With such a negative upbringing and environment, Cronas life was going down a dangerous path. Yet during a fateful battle at their mothers behest Crona fought against the one person who had ever been willing to understand them. Maka Alburn, Meister in training, embraced the same madness in Crona's dark blood and reached out to their soul. Through her words, she convinces Crona that they should not let their own fear isolate them. By convincing Crona they didn't have to be afraid anymore, they lost the will to fight and the corrupted power they'd accumulated over the years. Crona treasures this moment and their resulting friendship with Maka above all else, and desires nothing more then to prove themselves and fight for her in any way they can.

Crona is a quiet and unstable individual, who despite their recent change of heart, is often overwhelmed by simple tasks. They've lived a sheltered if horrible life, and take most things extremely literally with very little ability to distinguish sarcasm or metaphor. A meek pushover with little backbone, their favorite thing to do is simply sit alone in a corner of a room and mope. On occasion they can be dragged into the light in order to complain about every thing that frightens them.


Powers/abilities: Did you know my blood is black?

Questions:

✽ What does your character consider to be their top three strengths?
Strengths...um...Do I even have three? I'm really good at not sleeping! Once I stayed up for so long I started seeing stars and planets! And I can take a lot of hits...even if its hard to deal with! And I'm ok at fighting, as long as I take my time and Ragnorok is there. I think thats it...

✽ What do others consider to be your character's greatest weakness?
Lady Medusa says at the rate I'm going I'll never become a Kishin...and that I'm pretty cowardly and useless. And I really don't know how to deal with anything and have to be told what to do...That's pretty terrible, huh?

✽ What are your character's three greatest fears?
I have to pick three!? I c-can't deal with having to pick! What if I forget something?

✽ What would your character choose for a last meal?
Pasta! A lot of pasta! So much Pasta, even Ragnorok couldn't eat it all!

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
Killing isn't that hard once you get the hang of it. At first I cried a lot over being told to kill the little one, but after I did it I felt a lot better...

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
Um...Maybe I'd wish that Maka would never leave me. She's my first friend, so if I didn't have her, I don't know what I'd do. Oh, does that break the rules um... Maybe I should have become a kishin, so Lady Medusa would be happy? So I wouldn't be scared anymore?

Sample: Here!

(no subject)

[personal profile] radnarok - 2021-05-31 19:47 (UTC) - Expand

(no subject)

[personal profile] radnarok - 2021-05-31 19:55 (UTC) - Expand
goodgrill: (Default)

[personal profile] goodgrill 2021-05-31 05:05 pm (UTC)(link)
PLAYER INFORMATION
Name: Aia
Preferred pronoun(s): she/her
Contact: [plurk.com profile] aiyayayaya,
Permissions: here

CHARACTER INFORMATION
Name: Kon
Canon: Kemono Jihen
Canon point: chapter 53
Age: 14
History:

Kon is a kitsune that was brainwashed by Lady Inari, an older kitsune who ate her entire clan, into becoming her servant. Since then Kon has lived her life dependent on Inari's praise and eager to be useful in any way she can.

She changes when she meets Kabane and the other members of the Kemonoya, and she starts finding things that she enjoys outside of helping Inari. Kon did something that could be seen as betraying Inari in her latest mission: stealing the calculi from Kabane. Because of this betrayal, another fox, Nobimaru, tried to kill her. She survived through the healing power of another kemono, but went on a coma as she recuperated. During her long sleep, Kon started remembering things from her past.

As of the latest translated chapter, Kon has woken up and is starting to fight against Inari and her forces.

Personality:

Among all the characters in Kemono Jihen, Kon is probably the most wild. She doesn't live in a house, instead choosing to live in a public park. Sleeping in trees. Hunting (pigeons and koi fish) for food. But she won't turn down "human" food if offered to her, and she definitely will never turn down ice cream.

She is a simple girl with simple needs and a relatively simple mindset. She doesn't hunger for anything but praise and attention (and actual food).

Left alone, Kon can be stoic and seem unemotional. But she is actually very emotional person. If she's happy she smiles. If she's sad she will outright cry, even in public. If she's mad she snaps. If she's very mad at someone, she will attempt to kill them like it's the most natural reaction in the world.

But the thing about Kon and her emotions is she doesn't really think too much about it, doesn't usually understand why she feels the way she feels. She explains jealousy as a time when her heart felt painful, and reacted to it by attempting to kill said source of jealousy. She calmed down after Kabane touched her cheek, said that it made her feel better, openly admitted to wanting to be important to him, but neither of them understood that this could be a start to a romantic relationship.

She is only held back by her own lack of conventional intelligence. (And sometimes she's just an idiot. You used to be able to fool her into thinking that you're headless by tucking your head in your shirt.)

Look, she's a literal fox. She wasn't raised to have human emotions. For the most part she knows humans as potential prey who must never know about the existence of kemono.

To temper all of this undomesticated bluster, Kon is obedient. She likes being useful to the people she loves, so she'll follow everything they say. Up until recently she has been obsessed with being called a "good girl", no matter what that would take. She has started re-evaluating this with Kabane's help, but she's working against years of manipulation from Inari.

She is also surprisingly patient, perhaps because she comes from a clan where the job of the most powerful kitsune is to sit and wait in one spot for eternity. She has, for several days, waited for Kabane on top of a tree with a bunch of rotting fish because he said he'd come back for her after dinner. If someone she liked told her to stay in one place, she would do it, no matter what she has to do to remain where she is.

She likes fruits, fish and ice cream. She dislikes peppers and spicy food. She has no sense of shame when it comes to being naked in public.

Powers/abilities:

Superhuman strength/senses: Kemono tend to be more physically powerful than humans. Kon can dig holes on the hard ground with no problem. She is faster than most kitsune. Her sense of smell is on par with that of a dog.

Kemono/Human form:

Kon is a kitsune from Nasu, whose clan watches over the Killing Stone. She is in human form to blend in with the humans, and can shape-shift from human to kitsune/half-kitsune form at will. However, she seems incapable of transforming her fox ears into human hears, so she just hides it under her hoodie.

Kitsune Ability: Fire
Like most kitsune, Kon can make and control fire. Because her clan is exposed to the evil energy of the Killing Stone, her fire has the added ability of making things explode.

Kitsune Ability: Illusion
Like most kitsune, Kon can make illusions. The most that she's done in canon is to make it seem like an entire building is on fire. If you ask her, illusions are more dangerous than flames because it warps your brain.

Questions: may be written icly as the character or oocly as the player; please limit to maximum 5 sentences each
✽ What does your character consider to be their top three strengths?

Her claws! She can dig really well with them!
Her fire and illusions! The scope of her powers is yet unclear since she's just remembering them, but they're great.
More importantly Kon is a good girl, even if she's still trying to understand what that means now that she's not with Lady Inari.

✽ What do others consider to be your character's greatest weakness?

She's an idiot. A massive idiot. She got fooled into thinking that a boy with his hoozdie fully zipped up to have no head. She also can not lie to save her life. She tries, but the strain is obvious on her face.

✽ What are your character's three greatest fears?

Kon's greatest fear is to be unneeded and abandoned. She is most at ease when she's pursuing a mission or two, doesn't matter how inane, as long as someone's happy with the results. She will do her best!

Adjacent to that, her next fear is for someone she cares about to call her a bad girl. Used to be Lady Inari, now it's Kabane. If Kabane called her bad it will break her.

And somewhere, deep, dark and repressed, she's afraid of Lady Inari. Especially now that she's started remembering bits and pieces of her past.

✽ What would your character choose for a last meal?

A simple ice cream cone. It's the first human food she ever shared with a friend.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?

Killing is normal for kemono. She kills to eat. She might kill because it's her job. She'll kill if someone really, really annoys her. She doesn't see the act of killing as evil by itself.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?

Considering that Kon's main need is to have Kabane be the number one most important person to her, and she can't use that selfish wish on that. Her self-worth is very much linked with how others perceive her, thanks to a lot of brainwashing and grooming, and that's not something she can just magically heal from.

So she'll most likely wish for something shortsighted like a tub of ice cream or pizza for everyone.

Sample:
here

Re: ACCEPTED

[personal profile] goodgrill - 2021-06-01 00:57 (UTC) - Expand
firstsorcerer: (Default)

Emet-Selch/Final Fantasy XIV Application

[personal profile] firstsorcerer 2021-06-01 02:19 pm (UTC)(link)
PLAYER INFORMATION
Name: Vex
Preferred pronoun(s): He/Him
Contact: PM
Permissions: Here.

CHARACTER INFORMATION
Name: Emet-Selch, the Angel of Truth.
Canon: Final Fantasy XIV
Canon point: Post-Shadowbringers.
Age: Immortal, immeasurably old.
History: Wiki link here. Content Warning for death, violence etc.

Personality: The most important thing you must understand about Emet-Selch is that to him, you are nothing, less than nothing. You are a reminder of all he has lost, a reminder of what was taken from him, a reminder of the titans that once ruled a perfect world, reduced to squabbling things, so grotesque in their baseness that he cannot truly consider them alive. He has lived and breathed and walked and fought and loved and created and killed and died among the peoples of the worlds that are not his world, and he has found each and every single experience wanting. This, then, forms the core of how he interacts with people: he does not consider them people.

"But yes, moral relativism and all that. Case in point—I do not consider you to be truly alive. Ergo, I will not be guilty of murder if I kill you."

The second most important thing you must understand about Emet-Selch is that he does not, has not, will not ever live for himself. His name is his title, the station of office given to him when he ascended to the Convocation of Fourteen, the governing body of his people. When the world was sundered and his people destroyed, he vowed that he would restore them to their rightful state, though it may take a thousand, thousand, thousand years. This, then, forms the core of his goals: Emet-Selch will do anything, sink to any depths imaginable, if it means that his people will live once more. You cannot convince him to stop, no more than you could convince the sky not to fall, or the fire not to burn.

"Should I surrender this fight, what will become of it all...? What will become of our triumphs? Our hopes? Our...our despair? What of this anguish which yet burns in my breast even after the passing of eons? No, no, no! I will not let it be for naught!"

The last thing you must know about Emet-Selch is that he is truly, truly tired. He is sardonic and bitter, theatrical and bombastic, introspective and even willing to entertain the possibility that he is wrong, but beneath all this he is tired. He has lost so much, his home, his people, his friends, his family, his loved ones. He has lost them again in the roles he has played, the children he has sired, the lives he has tried to live and tried to give meaning to. He will never willingly set aside his burden, never give up the hope of returning to the perfection of Amaurot, never truly allow himself to doubt—even the chances he offers those beneath him are lies, cruel lies he spins to himself, for even he does not understand how deep his devotion goes—never truly allow himself to rest.

To accept that would be to accept what he has long since known, but could never allow himself to think.


His people have fallen, and they will never return. The tragedy of the Final Days put an end to them, and he cannot bring them back.

That he could close his eyes and simply rest, if someone could carve the sorrow from his soul and allow him peace.

"Remember...remember us...

"Remember...that we once lived..."

Powers/abilities:

Immortality: Emet-Selch's true form is a soul that embodies itself, a perpetual engine of aether and will that will never naturally degrade or depreciate. Though he can choose to possess vessels, either living hosts or empty corpses, and indeed his typical form is that of a possessed Garlean clone, his true form can manifest only when he is no longer stifled by a vessel of flesh. Should his host be killed, he can possess another within mere seconds, and even if none are available his soul will simply linger on until he finds a suitable candidate.

This is not to say, however, that he cannot be killed. Should his soul be trapped and unable to escape, and should the titanic power required to bring an end to the most powerful of the Ancients be brought to bear, even mighty Emet-Selch would be slain.

Magic: Emet-Selch is not simply a sorcerer, he is the first sorcerer. His wellspring of aether is nigh-endless, his mastery of all forms of magecraft beyond comparison. In all forms of magic, he excels—how could he not, as the oldest mage alive? Walking through shadows to teleport between worlds, manifesting his will as devastation itself, plucking a single soul from the lifestream of the planet as though simply flicking his wrist, none of this is beyond Emet-Selch. All this is merely enhanced by his capacity to transform to his soul's truest form, a form baring a name he will not share in any but the most dire of circumstances, a form that carries the name of a god and yet dwarfs the divine in its fury.

Should Emet-Selch regain his magical capabilities, make no mistake—he shall tower over those who do not understand it as deeply as he does.

Creation: Every single Ancient, from the oldest sage to the youngest child, bore the power of creation. Through simple imagination and the application of their titanic reserves of aether, an Ancient could give life to a concept, creating something from nothing. What could be created varied depending on the strength of the Ancient in question, as well as the limits of their imagination, but it was within the power of each and every individual to bring forth that which lay in their mind.

For Emet-Selch, such creations were as simple as thought itself. At the lesser end of his power he could create clothing with a snap of his fingers, and at the upper end, he could craft a city and its inhabitants, along with the apocalypses that brought them to their doom, solely from his own reserves of aether and his memories from millennia ago.


Questions:

✽ What does your character consider to be their top three strengths?
It takes a moment to realise that the sigh he gives is one of amusement, and not simple contempt, not that it's difficult to confuse the two when they come from him.

My strengths? Why, that's rather simple. I am an immortal who was ancient before you were a speck in your parents' eyes, I possess enough magical strength to crush any sort of pathetic "hero" that wants to test themselves against me, and I believe in my cause with a devotion that no shattered, sundered wretch could hope to match. I do hope I haven't given cause for offense in my observations."

✽ What do others consider to be your character's greatest weakness?
"Bah. No doubt they would claim it's my willingness to do what must be done, or my refusal to accept the validity of their existence. Of course they would, given that it's those very qualities that will inevitably consign them to death and Rejoining."

He's quiet a moment before he waves his hand almost idly, as though the thought he speaks is barely worth it at all.

"Perhaps my stubbornness, then. Or my sentimentality. All it takes is someone reminding me of that fool from so long ago and I grow...confused."

✽ What are your character's three greatest fears?
"Oh, that I will lose all I have ever loved, that my world will come to an end, and that those I once counted as my closest friends will come to oppose me. How terrifying they would be—ah, but they've already happened, have they not?"

His gaze should be crushing, but there is a sadness to it, a melancholy that prevents it from having the weight it should. With a sigh, he clasps his hands and rests his forehead against them, before speaking in a softer tone.

"That I will be forgotten. That my companions will be forgotten. That my people will be forgotten. That fate is the one thing I truly cannot bear to think of."

✽ What would your character choose for a last meal?
"There is a type of grape that existed on an island long ago. At a friend's recommendation, I sampled the wine made of them, and found to my unending dismay that it was indeed a fine vintage. Regardless of how insufferably smug it would make them to hear it...I would enjoy a glass of that wine as my final meal."

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
He laughs. He laughs, and laughs, and laughs, and when he stops the smile he gives you feels like the smile a wolf gives a mouse.

"Have I ever killed a real person? No. But if you ask me whether or not I've erased mistakes? Oh yes. I have personally and impersonally erased so many false lives, mistaken wretches who think themselves worthy of existence, that I truly cannot even begin to count. Millions, easily. And you ask how this affects me?"

He leans close, and speaks with such a chill you think maybe it's Death itself whispering to you.

"It made me wish I could do it faster."

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
Well now, you are a brave one. Asking me for a selfish wish after I've spent so long living for my people? But I suppose there's no harm in indulging your curiosity."

He's silent for a long moment, long enough you think maybe he's given up, but then he speaks and his voice is loneliness and longing in the form of words and it cuts to your core despite it all.

"Elidibus, Hythlodaeus, even that fool Azem. Especially Azem. I want to be with them again. My friends. My old friends."

Sample: Here.

Re: ACCEPTED

[personal profile] firstsorcerer - 2021-07-12 23:10 (UTC) - Expand
necrophily: (pic#14820074)

lonnie | dito | drakengard 3 | if im late no im not

[personal profile] necrophily 2021-06-01 04:55 pm (UTC)(link)
PLAYER INFORMATION
Name: lonnie
Preferred pronoun(s): they/them
Contact: pm or [plurk.com profile] perjury
Permissions: nya

CHARACTER INFORMATION
Name: dito
Canon: drakengard 3
Canon point: ending of branch d, after reverting to his dove form
Age: 22, although he physically appears much younger
History: here

Personality:

Dito gives off the appearance of a young, pretty boy with a kempt appearance. This perception is completely shattered the second he opens his mouth, where sharp senses and an equally sharp tongue come in to play along with excessive vulgarity and cruelty. His looks betray his age, as he is 22-years-old in actuality with an understanding and wisdom that he rarely uses for anything that's ever good.

"I detest ugly things. I hate the putrid breath of monsters, and I hate people corrupted by desire. How can they even stand to live like that?"


He is consistently shown to delight in hurting others, be it physically or mentally. His ability to see through other people's guises and understand their mentalities is often used for this purpose. At his core, Dito is a sadist. He takes pleasure in demeaning, scoffing, and ridiculing at others, and is frequently shown to be disgusted by those around him. Never shy about piping up about anything he deems "ugly" or "stupid", he is open about his irritation with these sorts of traits. This extends to him even expressing abhorrence with certain types of appearances, and he is shown to believe that "beautiful" people often lack brains. He frequently talks about how much he loathes Five's (voluptuous) body, often referring to her as a "pig" or "blubber bags". He further states that he hates the "buff macho" look and bulgy muscles. The worst combination of a person to him is someone that is both ugly and stupid. He is consistently shown to have little patience for things he finds useless, quick to want to discard of them or make them suffer in the case of useless individuals.

"Morals? Morals make me puke. Trotting out truth and justice? Love for your fellow man? Pffft. What a crock of shit. How can people live in a disgusting place like this?"


Five, his Intoner he was made to serve, is the pinnacle of Dito's resentment and special loathing. She is partially the source of many of his peeves, including his dislike of gluttonous individuals, stupidity, frivolousness, and even why he cites that he hates the salty sea air, claiming that it only reminds him of her sweaty body and makes him want to vomit. Dito's first introduction within the storyline occurs when he finishes off Five for Zero by slicing her in two. Finally free from her influence and control, he snaps into a rant as he begins desecrating her already dead body by kicking and stabbing it. It is insinuated that his rant is so vulgar and profane that the game even goes as far as to censor it. He maintains deep resentment for his position as her sex slave and her control over him, considering she went as far as to force him to act cute and shy, more akin to his appearance and yet the furthest behavior from his true personality. He expresses a particular hatred for her "love", stating that her love is fake, empty, and tainted -- as such, Dito's own perception of love is twisted, and he states at one point that he doesn't believe in "true love" and that it makes him want to hurl.

"Life is ugly, and people are nothing but fools. Why did the world have to end up this way?"


Dito craves and loves autonomy and violence, which serves to explain why he takes a liking to becoming Zero's disciple after killing Five. Free from Five's constant abuse and control, Dito is shown to be more receptive toward his duties as a Disciple, stating that Zero is more desirable than Five and even propositioning that he will gladly sleep with her instead (a need meant to be fulfilled by Disciples due to the high sex drive Intoners maintain). Although he isn't a particularly good Disciple: Often getting called a freak for devolving into passionate descriptions of gore, exhibiting laziness and complaining whenever the level has too much platforming, and often prone to bursts of violent impulsiveness due to his lack of patience and easily annoyed nature. The latter is a trait equally shared with Zero, and he is shown to banter with Zero often, even taking on the affectionate nickname "Z" for her and showing more comfort with being playfully childish around her (e.g., asking her for a piggy-back ride or getting excited over their acquisition of an air ship). While not exactly friendship given both Zero and Dito's utter lack of congeniality, it is shown that the two seem to have an understanding of each other in a sense. This is likely due to their shared abusive pasts and penchant for impatience and violence over cordiality or mercy. Dito repeatedly expresses that it is more fun to be around Zero and in her party, where he is content to kill things at her side and find personal entertainment. The comfort and contentedness he grows into (a far cry from his time spent in servitude to Five) is most explicitly shown in Branch D, when Dito's lust and twisted desires for an insane world cause him to experience a lapse in judgment. Dito ends up betraying the party and summoning an angel, which constitutes as a forbidden move for a Disciple to do without the order of an Intoner -- the result is the "punishment" of losing his form and being turned back into a dove, which embodies "death" for a Disciple. When Dito realizes what he's done, he frantically reaches for Zero and begs for her help. While a depraved freak in every sense of the word, Dito isn't unshakeable or numb. He is open to express discomfort, fear, and even delight -- even if the latter is usually due to mowing down soldiers.

"The rotten fruit tastes the most sweet. A rotten body is beauty personified. Why does everyone fail to notice these things?"


At his root, Dito's core ideology and desire is for a world where "ugly" is beautiful and a place where an "undesirable sap" like him can fit in due to his insane lust for blood, guts, and gore. He is so particularly infatuated with this concept that he is even willing to cast aside his hatred for Five when she resurrects herself in Branch D as a walking corpse, ecstatic about her new form and gleefully telling her that she could do anything she wants to him like that. This is also when he betrays both Zero and the party, all too eager at the possibility of creating an "insane" world for himself that he's always wanted. Given his immediate regret over his impulsive decision to chase after this by summoning an angel (a taboo ritual for Disciples to perform without the order of an Intoner), it is clear that his fixation with the grotesque is intense enough to even obscure his normally sharp-witted senses. Dito's desires and consequential actions always begin and end with his twisted hunger.


Powers/abilities:

Dito is a Disciple, which is essentially an entity created exclusively as a conduit and servant for the "Goddess" beings known as Intoners, who utilize the power of Songs. As such, he has the ability to summon an angel via a pact that corresponds with his particular Intoner. In his case, he is able to bring forth Phanuel. His physical body is also demonstrated to be more durable and capable than an ordinary person's, complete with increased strength, better agility and jumping ability, and a regenerative ability. He is formidable against from monsters and other humans. He is only shown to receive any meaningful or fatal wounds from Intoners or other Disciples.


Questions:

✽ What does your character consider to be their top three strengths?

Dito knows he's intelligent and is expresses a loathing for stupid and ugly people often. Additionally, he is shown to use his sharp senses and perception toward others and ability to see through guises to feed his penchant for engaging in sadistic cruelty. He does this both through his own inhuman physical strength and with his sharp tongue. Dito definitely considers the ability to kill and overall lack of morality a strength.


✽ What do others consider to be your character's greatest weakness?

The party he interacts with the most often remark that Dito's most detrimental trait of character is that he is, essentially, a "psycho". While there are also remarks made about his laziness and impatience, it is always predominantly his inherent sadism and pleasure in both killing and viscera that causes the most discomfort and problems. It is even due to his twisted hunger for these aforementioned things that he ends up making the most vital mistakes that repeatedly result in his own death or loss of form across the storyline branches.


✽ What are your character's three greatest fears?

Dito loathes subjugation. It is the prevailing reason he hates his job as a Disciple and his own Intoner, Five, who serves as a leading source of dread due to both her control over him; she perpetually forced him to behave a certain way and sexually assaulted him. Dito also cannot stand being in a normal world, often expressing his hatred of it and attributing such to his love of abnormalcy and the grotesque. His own personal criteria for what he finds "ugly" varies due to this -- for example, he cannot stand buxom figures (largely due to Five) or "bulgy muscles", but loves rotten innards!


✽ What would your character choose for a last meal?

Dito's favorite foods include fermented foods and stew. He's said to like anything nice and warm. He would choose the aforementioned for a last meal.


✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?

Dito literally gets off on killing, blood, and guts. He loves pain, suffering, and screams of agony. He's shown to be quite fond of viscera, taking delight and fascination in dead (and undead) bodies, blood in his eyes, and things like that. He's even shown to get sexually aroused by these things, so that's pretty much the extent of how any killing is going to affect him.


✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?

While Dito's basest desire stems from the fact that he would love to exist in a world where only ugly is beautiful, this is probably too broad to the point of affecting other people. He is, however, shown to fantasize often about turning Five inside out and seeing her innards dangle. He becomes completely ecstatic when she is "revived" as a rotting, zombie form in one route, and expresses that he would love to fuck her like that. So, his selfish wish would be to fuck a reanimated corpse, ideally one where he could play with the guts himself and that looks like Five. :,) Rotten bodies are beautiful to him.


Sample: boop
Edited 2021-06-01 18:01 (UTC)

(no subject)

[personal profile] necrophily - 2021-06-02 08:55 (UTC) - Expand
insecution: (pic#13488104)

FLAME | SHINOBU KOCHOU | DEMON SLAYER: KIMETSU NO YAIBA

[personal profile] insecution 2021-06-02 05:52 am (UTC)(link)
PLAYER INFORMATION
NAME: Flame
PREFERRED PRONOUN(S): she/her or they/them
CONTACT: [plurk.com profile] pettanko
PERMISSIONS: here

CHARACTER INFORMATION
NAME: Shinobu Kochou
CANON: Demon Slayer: Kimetsu no Yaiba
CANON POINT: During the Pillar Training Arc, following her discussion with Kanao
AGE: 18
HISTORY: “How can you feel sorry for something that's killed humans?”

PERSONALITY:
With the beauty of a butterfly, Shinobu presents as a woman kind in manner and soft of voice. She greets her foes with the same cheer she would a fellow Demon Slayer—“the moon is rather beautiful tonight, don’t you think?” she sing-songs with an ear-to-ear smile—ostensibly to befriend them and avoid needless conflict.

But pity anyone who mistakes this for weakness, because with the biting sting of a bee, Shinobu face-heel turns to deliver swift judgment unto her unsuspecting victims… or swift in so much that she often only needs a blow or two to finish the job. In all actuality, it ends up being a long, drawn-out cat-and-mouse chase, because she revels in toying with her prey. She frightens them with delightfully morbid and in-depth descriptions of how she intends to torture them; she dazzles them with a show of supreme swordsmanship; and once she’s finally had her fun, she charms them with a vision of a garden laden with butterflies and purple wisteria blooms before felling them with a stab. And she does it all with the self-same smile she lured them in with.

While that smile is in part born of a sadistic glee, it is largely a product of a self-imposed need to take after her late sister Kanae. Following her passing, Shinobu not only assumes her mantle as the head of the Butterfly Estate, but also strives to emulate much of her personality. Kanae carried herself with a dignity and refinement that Shinobu admired and would always tell her how much she loved her darling little sister’s smile; Shinobu learned to carry herself in much the same way and became able to smile in the face of almost anything. Kanae was kind, caring, and ever willing to extend a hand to those in need; so too, then, did Shinobu need to become kind and caring. Kanae took in a young girl—Kanao, who later became Shinobu’s pupil and adoptive sister—after having saved her from the clutches of a slave trader; in turn, Shinobu rescued several orphan girls whose families were lost to demon attacks. For everything her sister did, every standard she held herself to, Shinobu endeavors to do twice as much in order to fill the (very, very big shoes) she left behind.

Unsurprisingly, trying to keep up with Kanae’s act is incredibly tiring. Shinobu wears her sister’s smile as a mask to keep others from seeing past the surface, because roiling just beneath is a bitter, deep-seated anger that burns hot in her heart. She resents the hand she was dealt in life, having been cursed with a small, slight little body with narrow shoulders and dainty fingers. Had she grown any taller, she thinks, or filled out her body more, perhaps she might have been strong enough to protect that which she held dear. But she never did. She never has. She was tiny and pathetic then, on the night a demon robbed her of her chance at happiness with her family. She was tiny and pathetic still when Kanae was taken from her next. At least three of the girls she took under her wing and mentored fell prey to demons, too, and she was no stronger or more able to keep them out of harm’s way than she had been when she lost her sister and her parents. Shinobu has, time and time again, been forced to bear witness to massacres unsightly and horrors unspeakable, and for what—being born a slip of a girl?

It was—and still is—maddening.

Being powerless to help her situation infuriates Shinobu, and adding insult to injury is the fact that her comrades easily tower over her and are much bulkier besides. They have it so easy. She despises that they can so readily offer their help to those in need, and others will take solace in their broad shoulders or their toned muscle—all things she’ll never have. If it means standing level with them, though, she’s willing to go to any length, no matter what the risk. She might not be strong enough to master her sister’s unique sword style, but she’s resourceful enough to invent her own instead. She might not be strong enough to slay a high-ranking demon by virtue of her own strength, but she’s willing to toil away for months to craft a unique poison for the express purpose of killing said demon, then ingest it herself over the course of a year to kill it once it inevitably eats her.

In the end, no sugar-sweet smile can mask just how at odds with herself Shinobu is. She’s as joyful as she is snappish, as kind as she is cruel, as resolved as she is weak, and as much her sister as she is herself.

POWERS/ABILITIES:
Shinobu is a Demon Slayer, an aptly named swordswoman devoted to hunting down and killing demons. Because a demon’s physical power far outstrips that of an ordinary human, Demon Slayers have developed special breathing techniques in order to be able to fight on par with their quarry. These techniques, known generally as ‘breath styles’, increase a Demon Slayer’s lung capacity and allow for more oxygen in the blood, thereby enhancing their strength and speed. Concentrated breaths can also accelerate the healing process (by way of encouraging blood clotting) and slow down the circulation of poison in the bloodstream.

Shinobu herself stands among the nine most powerful Demon Slayers of the Demon Slaying Corps; these nine are known as Pillars, and will have generally earned their place at the top by killing either a high-ranking demon or at least fifty low-ranking demons. What sets her apart from her fellow Pillars is that she lacks the physical power required to behead (and hence properly kill) demons. She makes up for her poor strength, however, by being extremely nimble, and can out speed the likes of an Upper Moon, one of the highest-ranking demons. Her opponents struggle to keep up with her by virtue of the fact she’s able to attack so many times in quick succession, to say nothing of how fast she can dart away to safety afterwards.

After a year or so of experimentation, Shinobu has successfully managed to imbue her entire body with a wisteria-based poison. Ordinarily, this shouldn’t have any effect on anybody who comes into contact with her and/or her bodily fluids. Any demons looking to make a meal out of her, though, should also look forward to a side of seven-hundred times the lethal amount of poison for an ordinary demon.

QUESTIONS:
  • What does your character consider to be their top three strengths?
    Shinobu prides herself on her resourcefulness and pharmaceutical knowledge. She’s aware that she’s a bit of a looker, too, and if how she chooses to motivate Zenitsu is anything to go by, she’s not above using it to her advantage.

  • What do others consider to be your character's greatest weakness?
    Many of Shinobu’s fellow Demon Slayers praise her for how dedicated she is to her work, but a few of them have noticed that she might be a little too hard-working. She prefers to shoulder her responsibilities on her own, often to the detriment of her own well-being.

  • What are your character's three greatest fears?
    Shinobu hates being helpless in any situation, and she’s deathly afraid of losing her family (or what little’s left of it, anyway). Failing to live up to her sister’s legacy and fulfil her dying wish, though, is perhaps Shinobu’s greatest fear.

  • What would your character choose for a last meal?
    According to one of the official fanbooks, Shinobu’s favourite dish is ginger tsukudani (thinly sliced ginger simmered in soy sauce and sweet rice wine) on a bed of rice, but she’d be happy to eat anything made by the girls at the Butterfly Estate.

  • Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
    While Shinobu’s killed plenty of demons—and probably revels in it, too—she’s never killed a human. The fact that it violates the Demon Slayer code aside, her parents’ and sister’s deaths keenly affected her; she’d never wish that pain on anybody else, much less want to be the one responsible for causing it.

  • If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
    To be blessed with the strength enough to kill the demon that murdered her sister, Kanae, and protect the girls at the Butterfly Estate from the same fate.

SAMPLE: here

(no subject)

[personal profile] insecution - 2021-06-02 06:43 (UTC) - Expand
softcode: (MIDAS)

Chihiro Fujisaki | Danganronpa | Reserved

[personal profile] softcode 2021-06-05 03:10 pm (UTC)(link)
PLAYER INFORMATION
Name: Maggie
Preferred pronoun(s): She/her
Contact: [plurk.com profile] roseburst / PM
Permissions: https://softcode.dreamwidth.org/1006.html#cutid1

CHARACTER INFORMATION
Name: Chihiro Fujisaki
Canon: Danganronpa
Canon point: Post-death :(
Age: 19, but he thinks he's 17 because amnesia
History: https://danganronpa.fandom.com/wiki/Chihiro_Fujisaki

Personality:
• Timid. Chihiro is a shy and meek person by nature...for the most part. He only really scolded another person once over the course of Danganronpa 1, and while he did eventually show great strength of character he is on the whole an anxious and timid person. Some of it is his natural inclination - he was always more "feminine" in nature in that he was smaller and weaker than other guys growing up and had a quieter and softer personality. But a lot of it came about when he kept being told "you're so [x] for a guy"...which has made him second-guess and self-doubt most things he says or does. Even just spending time with others, he tends to worry a lot about if he's too boring or if he's troubling them, and he has some trouble standing up for himself really firmly for his own sake.

• Kind. One of his strengths, however, is that he's incredibly kind and gentle. At one point Chihiro is willing to let a mosquito suck his blood without smacking it away because he was concerned that it really needed the blood and had, like, a mosquito family out there waiting for it to come home to them. Which was maybe a little bit bizarre as a thing to worry about, but the end point there is that Chihiro is kind to everyone and everything, not wanting to harm any living thing. Honestly, he probably wouldn't really want to harm anything that wasn't living, either. He's thoughtful and considerate of others and tries his best not to upset anyone else whenever possible, not just because of his previously mentioned AnxietyTM but also simply because he doesn't want to upset anyone. Hurting others is the worst.

• Intelligent. Chihiro's an intelligent person. It very much comes with the territory of his talents. When he was a child, he ended up teaching himself computer programming from messing around with his father's programs, and then he just ended up taking it further and further. In many ways that interest arose from being a physically weak and lonely child, but while his body has never been able to pull its own weight his brain has always done just fine. He's a wizard with computers and by proxy things like math and science as they'd apply to it, and he's capable of fixing up computers that won't even turn on and that sort of thing as well. This guy can code AI all by himself, so...he's brilliant, he just lacks self-confidence.

• Self-loathing. Circling back to his anxiety...while a deal of it is just his natural disposition, Chihiro was bullied heavily as a child about how he wasn't "manly" or wasn't a proper boy due to his physical size and build and his personality. Eventually, he ended up beginning to dress like a girl in order to avoid being told repeatedly that he wasn't enough of a guy, or that he was weak...and miraculously, all the comments stopped because when he presented himself as a girl no one minded that he was short or slender or hesitant and soft-spoken. They found those things normal instead of abnormal. But instead of everyone else repeatedly telling him that he was weak, Chihiro ended up telling himself that again and again, because he came to hate that he lied about himself to the world, thinking himself weak for being unable to tolerate the bullying or unable to change himself so that he wouldn't be bullied.

• Strong. Despite that complex, however, Chihiro is one of the very small handful of people who was willing to tell his secret during the murder motive in his canon (short summary: trapped in a school being told to kill one another to escape by a bear, with occasional incentives to leave) where their deepest secret would be revealed to the entire world if they didn't murder someone else. Chihiro didn't want to murder anyone, and while he didn't feel comfortable sharing his secret immediately, he decided to ask a friend for help to work out and become a little stronger so he felt comfortable telling everyone the truth and not just one person. Faced with the choice of keeping his secret or keeping his classmates safe, Chihiro's choice was simple, no matter how much trouble it might be. It didn't work out for him as he ended up being the victim, but that resolve to change himself to protect others pushed him to take the first and scariest steps all alone.
Powers/abilities: Chihiro is the Ultimate Programmer. Danganronpa's gimmick is that every student was scouted for one amazing ability, and that is his. Despite being "17" (he's 19 but super specific amnesia inflicted on you by the Big Bad will do that for you) he's working on creating AI and has made groundbreaking strides into that realm. He's very, very good with computers. Otherwise...he wouldn't claim to have any great talents.

Questions:

✽ What does your character consider to be their top three strengths?
Chihiro would hesitate for a bit, but he'd eventually go with computer skills, getting along with others, and then he'd have to think for a while before settling on being thoughtful.

✽ What do others consider to be your character's greatest weakness?
He's SO timid.

✽ What are your character's three greatest fears?
He was working on it, but his secret being uncovered was at the top. The other two from when he was taken were dying (haha) and something having really happened to his parents.

✽ What would your character choose for a last meal?
Whatever would give the person preparing the meal the least amount of trouble.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
He has not. Since he canonically is unwilling to even kill a mosquito, killing isn't really in his wheelhouse...on purpose? So if he killed accidentally, it would absolutely fuck him up. He's probably never going to kill in self-defense or anything on purpose since...again, he won't even hurt a mosquito. He's very kind.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
Perhaps not being dead, for a starter. If that was a given, he'd want to be more masculine.
Sample: Boom

(no subject)

[personal profile] softcode - 2021-06-05 16:07 (UTC) - Expand
samuraiwomen: (weh)

Annie | Sara Chidouin | Your Turn To Die

[personal profile] samuraiwomen 2021-06-16 07:40 am (UTC)(link)
PLAYER INFORMATION
Name: Annie
Preferred pronoun(s): She/Her
Contact: Discord (memedoka#7459) or PM!
Permissions: Here


CHARACTER INFORMATION
Name: Sara Chidouin
Canon: Your Turn To Die (YTTD)
Canon point: Ambiguously at the end of 3-1B. The...Sou Route.
Age: 17
History: Here But a full game summery is also here: X

Personality:

Sara almost seems to be born to survive a killing game (and depending how lore turns out she may...actually have been raised specifically to participate in a killing game :< ). Dedicated, level headed, and quick on the uptake, Sara excels at jumping through hoops, solving puzzles and keeping calm even during the most stressful situations. When the Death Game began, several participants immediately identified Sara as a trustworthy ally, or potential candidate for the mastermind. She was elected a sort of de facto leader of the group. It appears quite easy for Sara to earn others trust, not that she is especially friendly or emotive, but she seems to have a genuine nature, and be a stable logical person.

However Sara is painfully, obviously, seventeen. Seventeen and trapped in a killing game with a mixture of adults and children who seem to immediately single her out and rely on her. Her more childish moments are quickly stomped out as she struggles to take charge and cope with the myriad of painful personal deaths the game brings, with her best friend being killed in the first chapter and Sara being helpless to stop it. While fairly confident in herself, the stress of being appointed leader is immense and she does not believe herself to be as competent as others believe her to be, but will succeed anyway for their sake. As the game progresses her mental state seems to decline dramatically. She frequently hallucinates her dead friend (until she can no longer remember him), has a panic attack in 3-A due to the stress of a puzzle and slips in paranoid moments of doubt where all she wishes to do is let everyone around her die so she can will. She usually excels at keeping her emotions behind a stony face but the rare slips in her internal monologue reveal a desperate scared girl who does not want to be here.

Sara is not very good at overcomplicated plots. Despite her situation in a killing game she decides to trust and try to work with as many people as possible and simply wait for betrayals to happen before reacting to them. Still, it becomes very clear that this mode of operation terrifies her and some part of her would sell out almost anyone in the game to escape, if given the option. However, Sara has always chosen the good of the group over her own desires, and earnestly does not want anyone to die, even if she struggles with her own fears. She...knows exactly what kind of person she could become and she doesn't want to be her.

With people she's close to, Sara seems to be a slightly rude and direct person. She enjoys playfully teasing people by poking them or insulting them. She favors a few close friends over a large group.

Powers/abilities:

[Physical Ability ] Sara has about average strength for an athletic girl her age. She is apparently quite skilled at kendo, taking it all throughout middle school and only stopping because her high school did not offer it as a club. When given a revolver in chapter one, she seems to pick up how to use it fairly quickly, and seems confident.

[Mental Ability ] This is where Sara excels. Nicknamed "Steelmind" or "The Godfather" by her fellow high schoolers, Sara is able to keep calm during high stress situations like life or death trials, Russian roulette, or other highly dangerous activities. She is also an extremely fast learner at most subjects with the exception of art.

[ 15.00% ] Out of a group of 20 death game participants, Sara had the highest likelihood of winning the killing game, with a whopping 15.5% to win. For comparison, the next highest scores were only a 9% chance of winning. She is...really good at these for some reason.

Questions:
✽ What does your character consider to be their top three strengths?

Her mental strength. Her kendo ability...and probably that she's cute.

✽ What do others consider to be your character's greatest weakness?

She does not emote much, and seems to have scary expressions when angry based on others comments. She is not a martyr and is desperate not to die, to the point of going as far as voting for a child in order to keep someone she deems more "important" alive (in certain endings she can also choose to sacrifice the entire group to escape). And while not naïve, she's not exactly a master of identifying manipulation or lies. If she notices something suspicious, it might be too late.

✽ What are your character's three greatest fears?

Dying. Losing her friends or family. And I think she's secretly very afraid of all the responsibility she's been given, even if she represses it.

✽ What would your character choose for a last meal?

Strawberry jam. Just jam like...out of the jar.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?

She's never exactly picked up a knife and stabbed anyone, but she failed to save her best friend, her actions in the trials have lead to four peoples deaths (by voting), and she can try hype herself up to push someone into a spike pit during a minigame (but will not actually succeed). Her words in a moment of weakness also indirectly inspired someone to kill for her sake. Her survivors guilt is massive enough to use as a blunt weapon, and she has nightmares often.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?

To escape the killing game. (If its alone, so be it.)

Sample: Here

(no subject)

[personal profile] samuraiwomen - 2021-06-16 22:39 (UTC) - Expand
bloodmetries: (pic#14697740)

ryza | akira kijima | spirit hunter

[personal profile] bloodmetries 2021-06-26 03:39 pm (UTC)(link)
PLAYER INFORMATION
Name: ryza
Preferred pronoun(s): she/her & he/him
Contact: [plurk.com profile] mellifluo
Permissions: here

CHARACTER INFORMATION
Name: Akira Kijima
Canon: Spirit Hunter: NG
Canon point: Just as he's grabbing "Ami's" hand to drag her from the Realm of the Dead.
Age: 18
History: Here

Personality:
Soft-spoken, hesitant, and well-mannered... are descriptors that anyone familiar would not use for Akira Kijima. He's as straight-forward as they come, outright voicing his general thoughts without any hesitation and coming off as intimidating and confident. He distances himself from most, keeping everyone at arms length, and while his independence is undoubtedly one of his greatest strengths it also becomes a flaw that he recognizes during the course of the game.

Growing up, even as a child, Akira adjusted to being alone and having to act for himself. He notes that his mother is kind, but had difficulties keeping a job which would result in the two of them spending days not having anything to eat. When she passes all he can think of how he will be able to survive -- "kill or be killed", it's a phrase that Akira has ingrained into him. He lives and breathes by it, his body reacting entirely on the desire to survive. As his world twists into a disturbing "game" of being haunted by ghosts and his cousin, Ami Kijima, being kidnapped, he ensures that he's never having to experience the latter.

Akira is certainly the type of character who throws punches first and ask questions later. Even in the face of the supernatural he doesn't hesitate to defend himself physically -- how he's adapted to life and overcoming the obstacles that come his way. And despite all the instances where he comes across ghosts he still tries to swing a punch or two at them... Listen, he's not smart. That's where his best friend, Seiji Amanome, excels at; Akira is the brawns and he's the brains, he's accepted that fact now for years. Especially when he gives his body over to Seiji to underground matches, fighting men of all different backgrounds for the sake of making a living. And it should be noted that this is one of many examples as to why Akira never really extends himself to other people: he's different. He's well aware of the fact that the list of high schoolers who aid their friends with a yakuza background is (hopefully) short, and rather than try to pretend that he's a normal teenager he instead detaches himself. It makes life easier, he doesn't have to complicate himself with the feeling that he's living in an entirely separate world from everyone else.

It's lonely and a bit pathetic, but he's learned not to care. He enjoys the company of his handful of friends and that's all that matters -- they are all that matter.

As a friend he's protective and shows a softer, more generous side of himself that others wouldn't believe existed. He's especially kinder towards his little cousin, whom he regularly cooks for and plays with while his aunt is busy at the bar. However that doesn't excuse her from his cutthroat honesty, and towards Seiji and Kaoru Hazuki, he's especially honest. Sometimes to the point that he comes across rude and... that's because he is; unable to mince his words, and never hesitating from saying what first comes to mind. If it hurts then maybe they need thicker skin -- Akira goes at the beat of his own drum and those who don't want to keep up are free to leave. Still, he can show signs of being extremely considerate and empathetic despite his harsh exterior. When Ami tells him of the headphones left behind by her deceased friend, Yuri, he tells her that she had better take care of them or else she'd cry.

... Which, honestly, sounds like a demand but he's trying at least.

That said, Akira is certainly a person you'd rather want to keep as a friend rather than an enemy. Despite all his best efforts, Akira is an extremely emotional person. While his rational often times saves him from different situations, it can also lead him into some questionable situations. When he's angry all he can see is red, and when he's saddened he's numb enough that it's hard to move. He does his best to detach in order to come off as a strong individual, but ultimately he can't. Not when he undoubtedly cares about his friends. Within the game if any of his companions are targeted by the ghosts after they have been destroyed he responds: he blames himself, thinks if they blame him for tying them in this mess, and honestly harbors no ill will if they do. This weakness of his turns into the catalyst of his fall in the bad end, unfortunately, to where all of his trauma turns on his blood and he turns into a beast who kills even his own family; broken and hurt, unable to move on, harboring that guilt like a cross until he finally snaps.

Akira Kijima ultimately is just fight or flight personified -- in which his immediate response is usually to fight. He is rational enough to understand when he can't win in a fight, especially when it involves the cops, and recognizes when it's best for him to make a fast escape. He prioritizes survival over everything else, wanting to live a normal life, and depending on the player's choice he can either pursue that path or continue on with what he knows: fighting everyday of his life.

Powers/abilities:
Akira is an exceptional fighter and has been the first place winner of a Martial Arts Championship for five years in a row. He's also known in the underground fighting area, taking on opponents from numerous backgrounds (ex-wrestles, ex-fighters, etc.) and always coming out on top. His skills are so recognized that Seiji practically begs him to come back when he tries to retire from that lifestyle.

He has a high-level amount of stamina and physical strength, and ghosts hate him!

Speaking of which, Akira has an ability called bloodmetry: with his right hand he is able to touch the blood of an individual and have a vision of events relating to them, often of their trauma or death. With his left he is able to purify certain objects for the sake of a ritual to ensure that Kakuya remains inside the world of the mirror -- the Realm of the Dead.

Questions:
✽ What does your character consider to be their top three strengths?
His physical strength, the ability to adapt, and his independence. Akira has essentially been his own form of support growing up, especially after his mother's death, and as a result he's learned to depend entirely on his own to survive.

✽ What do others consider to be your character's greatest weakness?
Akira is an extremely emotional person. He does his best to deny this, swearing that he has no time to cry or feel numb after an incident when he has so many responsibilities, but his ending ultimately relies on his emotional and psychological state. He's also dumb stupid and can't use electronics well.

✽ What are your character's three greatest fears?
Losing everyone he's ever loved. Akira has lost his mother, never met his father, and yet he can take all of that in stride; the idea of the remainder of his family or the friends he's made haunts him. It's to the point that it becomes a reason why the player receives a bad ending: Akira's bloodmetry activates the trauma within his blood, causing him to become a beast.

✽ What would your character choose for a last meal?
Hamburg steak.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
Technically? No. Unless we're counting exorcising ghosts, and even then he's "saving" them. But considering Akira has relations with the yakuza via Seiji and as the player you can make the decision for him to back into UG matches (and possibly commit far more worse crimes), it's definitely not impossible. Akira has survival instincts and given the situation, the act of killing person wouldn't faze him much at all and he would only take it as a stepping stone in becoming stronger. He's also fucked around with corpses before like it was nothing.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
Dumbest fucking wish ever but Akira wants to be able to punch ghosts so bad he literally wants to knock their fucking lights out. He's tired. He rarely gets to bathe cause those bitches are bothering him in his shower, sometimes they make dogs bark, SOMETIMES THEY BE CALLIN' HIS PHONE? So yeah.

Sample: here!

Re: ACCEPTED

[personal profile] bloodmetries - 2021-06-27 03:58 (UTC) - Expand

Re: ACCEPTED

[personal profile] bloodmetries - 2021-06-27 04:30 (UTC) - Expand
starrypoint: (interdigitate45)

peace ☆ subaru akehoshi ☆ ensemble stars!!

[personal profile] starrypoint 2021-06-30 03:08 pm (UTC)(link)
PLAYER INFORMATION
Name: Peace
Preferred pronoun(s): She/Her
Contact: [plurk.com profile] fusionicstars
Permissions: here

CHARACTER INFORMATION
Name: Subaru Akehoshi
Canon: Ensemble Stars!!
Canon point: Satellite, stuck in a jungle. It's a long story.
Age: 18
History: Character page, along with story appearances from ! and !! respectively.

Personality: Subaru's personality definitely matches his looks: He's warm and cheerful, outspoken and outgoing, and friendly towards anyone he meets on first impression. He's very much a positive force, always looking at the brighter side of a situation if he can and holding on with single-minded determination to what he feels is "right" and "just". This can come with bad points, though, as he's not the type to give up, it's easy to more or less ruin himself... and with how much emphasis he puts on friendships, having them and making them, something like separation and loneliness destroys him pretty thoroughly.

However, he's also... like, stupid. Seriously stupid. It's mostly because he acts on his heart over his mind more often than not, always dashing ahead first to do what he can if a friend's in trouble or bothered, but it's not like he's a complete idiot either for what it's worth; Subaru has a knack of reading people and seeing through their words, able to get to the heart of it no matter how flowery or turnabout it can be. He's able to do it especially with people he knows well, but even in his first meeting with someone as tricksy as Natsume he was able to perceive the other with certain clarity.

That doesn't mean he's the type to quickly point it out though or anything like that. In fact, it's quite the opposite: If it's something that sounds pretty but isn't, like tempting offers or serious talks about this and that, Subaru's prone to claiming he doesn't understand such high talk and difficult concepts, when in reality he knows them very well. He's a sharp person, and his grades are one of the higher in his class on top of that, so it's very much a person who can do whatever he wants if he has an interest in it.

And once he's got an interest in something, it's pretty hard to sway him off it... He's someone who's strict not only on himself but on others as well, assuming they're at the same level or at least reaching toward it, and while this does well to push on some to greater heights it can rub the wrong way with others, and he's well aware of that – Subaru would never want to hurt someone with what or how he says things, but he's aware he has done so in the past and seems to be a little more cautious about it with certain people, or at least making sure he hasn't grated on someone if they seem a little put-off by his nature.

Speaking more on the determination bit, Subaru's a force of nature that'll stick to his guns no matter how unpopular the opinion is if he feels it's the right one. It's a trait he shares with his father, who refused to be helped through less than legal means to be freed from the prison that ultimately killed him, all because he knew it wasn't right to accept offers like that. Despite that, he's not one who holds grudges all that easily -- but he doesn't forget transgressions either, keeping a sort of wariness from memories.

This is most obvious in Autumn Live, when Ibara's schemes start to come to light in trying to essentially steal Trickstar from Yumenosaki and ultimately bring them into CosPro's agency as a continued powerhouse, a tactic that had been used in the past with students who thought the schools beneath its touch were the better future. While Subaru doesn't seem to hold it against Ibara, from then on he's pretty much never really wanting to be around the other because Ibara gives him "creepy feelings" and the like, which is about as much as you'd get on anyone Subaru disliked.

Other things that he dislikes, oddly enough, are things that he does himself? He loves to give people nicknames and act touchy with them, a very physical and affectionate person, but hates it when it's done toward him first. The important part, it seems, is that, that they act before he does. Chiaki Morisawa, the captain of his basketball team, is a very physical and touchy person just like Subaru himself, but Subaru always complains about it; the same is said about Arashi Narukami of Knights' clingyness, when he's just as clingy. It's an interesting contradiction which could be put down to a matter of control over a situation, as it's seen when Subaru starts to lose that due to outside forces he's rattled and prone to panic. A small symptom of a larger problem.

All in all, Subaru is but a teenage boy with little issue of personal space and a good heart, who wants the best for everyone and to spread smiles and happiness the way his father and other idols have, working hard so he can achieve a dream his father ultimately failed to grasp, SS... No matter how often he's thrown off his game, he has faith in his friends and in others to get by, and sincerely thinks that powering through as they've always done will eventually end up in victory, though he can recognize that that isn't always the case either (while his friends point this out, more or less acting as his reminder for things he knows but doesn't want to admit). For all his idiocy and all his stubbornness, there is a shining child who easily lightens the mood, who can befriend almost anyone in a day, who might've been afraid of being close to others due to the bullying of his past but envelopes himself in it now, that intimacy and love.
Powers/abilities:
- He can sing and dance like, really good. His specialty is hip-hop.
- Subaru's nose is like no other's, apparently, because while he can't tell girls apart by their scent (Kaoru) he's able to smell a coin a mile away and... honestly, he can pick apart fragrances better than a human should. He is in all ways but physically a dog, I cannot stress this point enough.
- As far as athletics go, despite his average height Subaru's managed to straight up dunk a basketball. He's called the star of the team — and not just because his name's got two of them in it.
- Can turn from puppy dog cute to a real handsome fucker in a flash. This is definitely a power.

Questions: may be written icly as the character or oocly as the player; please limit to maximum 5 sentences each
✽ What does your character consider to be their top three strengths?
His friendliness, his reliability, and his smile.
✽ What do others consider to be your character's greatest weakness?
Haha. Maybe how he tends to push aside any and all negative feelings he's got, frustrations and whatnot towards others, as it's pointedly the one thing that his friends consistently prod him about when times are rough.
✽ What are your character's three greatest fears?
Being unable to do what he wants, being in the dark alone, and losing those important to him.
✽ What would your character choose for a last meal?
His mom's homemade cooking.
✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
He hasn't! But it was said that his dad did, and that was awful. If Subaru did kill someone though, I think he'd more than likely tell someone immediately; it'd guilt on him too much, and this is one negative thing he wouldn't be able to get over... Especially since a lot of the rumors during the first SS were that he would follow in his father's (framed) footsteps, so it'd be more than rough on his psyche.
✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
To be able to be on stage with his father, side by side as idols.

Sample: here

(no subject)

[personal profile] starrypoint - 2021-07-01 01:29 (UTC) - Expand
notsosou: A teal-haired man grinning at the viewer. (Default)

[personal profile] notsosou 2021-07-01 07:49 am (UTC)(link)
PLAYER INFORMATION
Name: Lint
Preferred pronoun(s): Any are fine
Contact: PM or Discord at Lint#6891
Permissions: Link!

CHARACTER INFORMATION
Name: Shin Tsukimi (Goes by Sou Hiyori)
Canon: Your Turn To Die
Canon point: After his death in the route that leads to it :’ )
Age: ‘Early twenties’, probably 21
History: I love this fanbase

Personality:
WHERE DO I START WITH SHIN TSUKIMI. Probably, fear. He’s deeply motivated by fear for his life, and that colours his interactions with the world of the death game. His painful awareness of his disadvantages in it leads to him trying to become an entirely different person to survive; someone who is cruel, manipulative and callous enough to get through the game. The levels of adherence to this persona visibly fluctuate based on how safe he’s feeling, until he throws it, as well as his life, away entirely for the sake of someone else.

Underneath this cosplay is someone who’s timid, awkward and standoffish, insecure, secretly a massive nerd, snarky, excitable and genuinely kind. His sense of his own vulnerability means he identifies with and understands others who are similarly weak, and he’s both jealous and suspicious of people who aren’t. Deep, deep down he wants to become someone who can be relied on by others, and failing that, someone who doesn't have to rely on others himself. He considers people who put on a friendly face and then use others despicable, which means, you guessed it, he’s got some self-loathing going on.

He also probably goes on 2chan. He’s probably bought dogecoin. I’m so sorry.

Powers/abilities:
Good at:
✽ Shin is extremely good at computers and programming. He’s able to, in the space of three days, write a hacking program and use it in an escape attempt. His skill does make concessions to realism - he can’t magically guess passwords for example - but if it’s reasonable he can probably do it.
✽ Shin’s also clever; he’s good at working things out, planning ahead, and taking advantage of opportunities. In trials it’s generally a safe bet he’s seen where things are going two discussion segments prior, although new information can have him on the back foot playing catch up. It bothers him this skill doesn’t translate to actually being able to influence people a lot of the time.
✽ Shin is a master of the customer service polite roast and hiding his true feelings in general. He has Worked Retail.

Bad at:
✽ I’m pretty sure this man a) has anaemia, b) stays indoors unless he’s at his crummy night shift job where he’s also indoors and c) does not take care of himself well foodwise or sleepwise. This manifests in very little physical strength or stamina; he can’t open a stuck sliding door and needs to lie down or rest a lot. He can pull out bursts of activity, especially if adrenaline is involved, but he’ll be paying for them later.
✽ People. Even when he’s not being deliberately antagonistic he’s just kind of awkward. It’s not impossible for him to form connections but he doesn’t have charisma. He also has a habit of assuming the worst of people, although the death game doesn’t help.

Questions:
What does your character consider to be their top three strengths?
Shin is the sort of person who focuses on (and is bitter about) his weaknesses more than his strengths, to the point of being slightly blinkered to the things he is good at. If truly asked he’d focus on things that give him advantages in the death game; his Sou Hiyori persona, his skill with computers, and his alliance with Kanna.

What do others consider to be your character's greatest weakness?
Primarily his use of deception; it alienates him from a lot of the other characters in YTTD. His physical strength is generally known to be abysmal as well. Also he can be condescending and nobody likes being told something’s wrong with them because of their choice of who to back.

What are your character's three greatest fears?
DYING. SOMEONE HE LOVES DYING. HIS PAST ABUSER.

What would your character choose for a last meal?
Soup. He likes hot drinks.

Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
The closest Shin has come to killing someone is deliberately sending someone a card that all but ensures someone’s death in a trial. It seems to be part of a general trend of a spike in defensive, spiteful or retributive lashing out that follows him scrabbling for control, and it’s unclear how it would have affected him had he actually succeeded. If nothing else I think he would have built a raft of internal self-justification on top of a morass of relief, horror and self-loathing.

If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
Selfish wish… god. In this route I think it’d just be… to not die (again). He’d wish for Kanna to make it out of the death game otherwise.

Sample: Thread

(no subject)

[personal profile] notsosou - 2021-07-02 02:18 (UTC) - Expand

i saw nothinggggg

[personal profile] notsosou - 2021-07-02 05:28 (UTC) - Expand
lunarchain: (D i s t a n c e ᵇᵉᵗʷᵉᵉᶰ 𝗧𝗛𝗘 ★ˢ .)

Sheep | Mona Megistus | Genshin Impact

[personal profile] lunarchain 2021-07-03 10:56 pm (UTC)(link)
PLAYER INFORMATION
Name: Sheep
Preferred pronoun(s): She/they
Contact: [plurk.com profile] witchcess
Permissions: Perms

CHARACTER INFORMATION
Name: Mona Megistus
Canon: Genshin Impact
Canon point: Patch 1.6 ( Which is the current Patch )
Age: 21
History: Character Story

Personality:
Mona's personality is something perceptive of how she wants to come off initially. She builds a persona built on her pride, boasts about it towards others, and wears it upon her sleeves thickly. Making certain her pedigree is known by all who will listen, and that she is a reputable individual known by anyone who questions her. She will not over look being disrespected, nor ignored for her own feats. For many reasons this can often come off impersonal and turning others away from seeking her out. This does not discourage her, and if anything such facts mean she can spend less time on others. More time on her studies and sense of self.

That said, Mona has a underlining personality that is hidden beneath the shell or essence of who she wants, 'The Great Astrologist Mona' to be. We see this a lot when she speaks with Traveler mainly, however you can draw inclination from her conversations. Inferred with Albedo and Klee just as well. That she is someone who cares deeply for those she has decided to invite into her life, or show her care them self. Often taken aback by others kindness given to her, Mona will soften her conversation and naturally change her voice. Treating you with a tenderness that is not afforded to just anyone, especially considering that most people find her blunt mannerisms or general personality uninviting.

Mona has shown that her care for others is often very blunt and imposing in a matter of speaking. Upon starting the story quest with her, you learn she has strong ties to a certain restaurant(innkeep..? idr) owner. Who she takes to riddling him with concerns on how to take better care of himself as well as, his stuff. While holding off on helping him initially, and caving in at the slight idea for money being given. Mona still shows she cares immensely for him, not wanting to have left without saying good bye. As well as enjoying a short bit of conversation with him, as she and the traveler then set off. To share in a meal, and thusly wind up spending all of the newly earned money. On her two new traveling companions (Traveler & Paimon).

Mona goes as far as purchasing something inexpensive and allowing the traveler to gouge themselves. You learn her issues with money are an apparent thing as she will spend lavish amounts of mora upon instruments for studying Astronomy... Yet, when it comes to food... Will hold off on sparsing coin for it. Instead, foraging the forests for foods, relaying on Albedo when possible, and the off chance she can save money at the food vendors. You could even infer she would do almost anything, for an extra bit of coin.

Notably interesting is that Mona's studies with Astrology & her canon name for such magic: Hydromancy. Has left her highly intuitive toward people and their actions. Such reflects on her personality harshly, as she often is far too brunt or blunt for her own good. Wearing her feelings presently, if she does not agree with your actions. Or care for how ill mannered you are. More or less, if she does not like you - you will very well know it. The woman does not mince on her words, and will not hold back if she holds criticisms of something that she deems is truthful.

Mona is a truthseeker and what she cares for is the truth. It is notable that her feelings come last before understanding what is actually going on with the world and the picture around her. This is because she eagerly wishes to understand the 'truth' of the world, and the mysteries surrounding it. Having been omitted in being someone in her Astrology readings for others - when sought out. As an individual who turns people sour when they are not satisfied with the answers she gives them. She is not a stickler for being wrong either, in fact she invites being wrong so long as reputable and consequential statements with truth, are given back unto her.

It is also endearingly truthful that she loves history, learning, and the idea of understanding things thoroughly. Shown to also be someone who squeaks, chimes, and excitedly jumps into things with her voice so much as changing. When involving science or studying the truth of the world around her. Even going so far as to be an individual whom may speak in length about things in round about mannerisms. She loves the truth, history, sciences, and the likes wanting nothing more than to feed her curious mind.

Despite how seemingly immodest or brutish Mona can come off. She is actually rather humble, and very in tune with her human nature of being. Enjoying vacations, taking time off, exploring things outside of science, and surprisingly being someone possibly mischievous. As her comments about her old teacher or one of her skills, marks her as someone who enjoys teasing or actions of mischief. When she took t o the skies in one of the Mondstat events Mona many times were excitedly thrilled and embellished with the idea of partaking in things not usual to her line of work.

Overall, Mona is blunt but very kind to those she has deemed someone of a friend. Her desire to seek the truth of the world is to amplify and help the world process its sciences to move forward. Ultimately she is someone with a mind and aptitude for good will, while remaining wholly dedicated to her work.

Powers/abilities:
Hydromancy The ability to read the truth of the world around her, destiny or fate. Not even the Gods are beyond this. This is something taught to her from her TEACHER whom is currently unnamed. Currently the system is not entirely canonized in a legitimate manner. The idea is that, ones constellation works against the typical Astrologist wheel that is canon in Genshin's World. The decadents line up, and Mona can infer information about ones fate. This can give her information about their history, or background. In order to do so, she needs a healthy well of water, the night time sky, and a vast understanding of Astrology.

Water Vision, Mona's water Vision deals in illusionary effects. Delighting effects around her with constellations, she is able to create whirls and pools of water out of thin air. Thanks to her Water Vision, she comments that this just makes her wet and she does not like it.

She has normal water 'splash' attacks, that deal elemental damage.

Then a big splash attack, that will hold light characters in place. Then explode on her command.

She can also then sprint around like a little water bubble - disappearing entirely without a trace.

Mona can create a 'Illusionary Torrent' which will splash you and create an illusion that takes her place. Damaging you and collecting your attention instead.


Other... Magic, it is knowledge that there are other types of magic within Teyvat, however the discrepancies of it is still something we are learning. It is acknowledged that Mona is able to do things such as teleport long distances. Or short distances - the reason for this or ability to do so, has yet to be described but shown many times. Inferred to also be something often 'different' from what her master was able to teach her. Easily comparable to Abyss Heralds which can be otherwise confirmed again, by the sheer fact that Mona was able to unlock the door in Mondstat which holds the same seal as we see with other Abyss Mages. So questionable different magic, yet to be explained. I doubt I will get that far in Yogen Canon.


Questions: may be written icly as the character or oocly as the player; please limit to maximum 5 sentences each
✽ What does your character consider to be their top three strengths?
Her Hydromancy/Astrology of course ( this is her pride ), her vast knowledge of her world, and her drive as an individual to stay dedicated. Additionally and interestingly, because of what Dainseilf says in her video. Mona has yet to show that she is willing to sacrifice others or other things important in order for the truth - but that... She may need to one day.

✽ What do others consider to be your character's greatest weakness?
Mona's Pride which she boasts, often leaves her incapable of socializing with others at times. This is an issue, and often damages her reputation though she lets her work speak for her. Her inability to manage money - absolutely horrible and most greatest weakness... Ever... Food... The fact she will do quite a bit for food - food is her weakness. Okay let me put something serious - its hard to explain but Mona has this innocence about her. Something that comes off as potentially dangerous, as she is very knowledgeable and intuitive. Having inferred to have endured a lot in life as well - but she comes off especially innocent at times with things that other people seem to be far past understanding or acknowledging.

✽ What are your character's three greatest fears?
It is hard to say currently with the information given, but if we can infer then it would be getting lost in her work that she cannot be herself. So losing who she is as a person entirely to her work - is something she does not want. Her constellations come off as telling a story as someone who is 'unable to accept the future, but has to inevitably.' So I think something that she would see wanting to change, but being unable to change it - is something that could be a bit of a fear. Being poor or of poverty again.

✽ What would your character choose for a last meal?
A buffet.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
As far as we understand - no. Most Genshin characters are not killers unless specifically detailed otherwise in their notes. She also is apprehensive towards individuals who are evil or ill mannered. Her killing is very unlikely, her killing out of blind anger - very likely. I think that at first she would be overwhelmed by the fact she took a life, but like how destiny & fate works. Ultimately would accept it for what it is, and not remorse on the loss of life that had occurred. Merely respect and show discipline for what was done.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
For herself to find the truth of the world.

Except maybe also, never be poor again.


Sample: Hopefully this is okay?

(no subject)

[personal profile] lunarchain - 2021-07-04 01:07 (UTC) - Expand
comprises: (Default)

elise | yoshiya "joshua" kiryu | the world ends with you

[personal profile] comprises 2021-07-04 06:21 pm (UTC)(link)
PLAYER INFORMATION
Name: elise
Preferred pronoun(s): she/her
Contact: angelonia @ plurk
Queue: automatically processed please!
Permissions: here

CHARACTER INFORMATION
Name: yoshiya "joshua" kiryu
Canon: the world ends with you
Canon point: post-game
Age: unknown; but he looks to be a teenager
History:

boom


Personality:

Let's get this out of the way: Joshua is anything but normal. Just by his title of Composer, it singles him out from a normal human. As if his personality didn't do that in the first place. Still, most people only see the personality side, as he isn't and won't be waving his status around (even though he had reasons to not say anything in the game). He gets bored pretty easily, and the things that do entertain him are pretty odd. Making the bet against Megumi, for instance -- or keeping Minamimoto around despite the fact that he was causing trouble.

He knows how to get under someone's skin. Joshua has an uncanny ability to find what upsets people, and if he feels like it he won't hesitate to pick at this weakness to get a reaction out of someone. It's how he treats most people in the game -- Neku especially, for instance -- and he enraged a few Reapers as well. One of which was Minamimoto; even though he was keeping him around, he still was insanely cocky and confident while dealing with him. Mr. H seems to be the only person that he didn't make angry throughout the game, in fact, they seemed to be rather close.

Also, he's pretty manipulative and sneaky. Not only did he put Neku in the game for his own ends in the first place, but he does things on a smaller scale as well. Such as when he swapped the pins out so that another player could win, and therefore, complete the mission for the day. Neku hadn't even realized that he did it. He did it to further prove his point -- that Neku didn't have to do it all. It's not necessarily to further his own end with stuff like this; it's to prove a point. Even destroying Shibuya was to prove a point. There's not much he would've gained by doing so, but he still made that bet with Megumi. He also made up his own backstory to make it more believable for Neku, and took it one step further when Mr. H confirmed it.

Joshua is laid-back to the point where it seems lazy. Even when Neku was getting irritated with him, he would just shrug it off like it was nothing. Some of the only times he was shown as being irritated was when he was on the phone, waiting for Neku to wake up and getting told bad news. He also seemed kind of frustrated sometimes when Neku seemed so adamant about doing the mission for the day at times, often trying to bargain into getting his way. He also mentions at one point while him and Neku are running that he hates sweating. It's not necessarily that he's lazy to the point of doing nothing at all; (that much is kind of obvious, since he's the reason the plot even started) but he just doesn't care to get his hands dirty. Or sweaty, as he told Neku once. He doesn't like getting sweaty.

Even though he does act like that, he's rather intelligent. Not only is he able to plan the Game to try to suit his end of the bargain, but he shows that he's got a good base of knowledge of the real world as well. Though he tends to brag about it, or even be a snob, especially if someone doesn't know the full extent of something that knows about.

Joshua has a pretty strange way of seeing other people. In fact, he doesn't think they can change or learn from their experiences. It was yet another reason why he wanted to get rid of Shibuya -- so it wouldn't "contaminate" anything else further. As much as he talks like he knows people, he doesn't think they can ever be truly understood. It's because of this that when he backs off and decides to spare Shibuya that it's such a big deal. It means that he thinks that he was wrong about his prior thinking, especially since he saw the change in Neku.


Powers/abilities:
here


Questions:
✽ What does your character consider to be their top three strengths?

Joshua considers himself smart, perceptive and powerful. There's not many people, or any who are able to rival him -- at least enough to actually do anything about it. The only person who was able to pull the wool over his eyes, if only briefly, was Hanekoma.

✽ What do others consider to be your character's greatest weakness?

Most people think he's an ass, honestly. They see that he's smart to the point where he's hella cocky and has a huge ego, which could theoretically be used to his advantage.

✽ What are your character's three greatest fears?

He'd never admit that he has "fears", but given the nature of the reaper's game, two of them might boredom and stagnation. He tried to make a competition to destroy Shibuya out of stagnation of the culture and pure boredom on his part. A third one might possibly be to be lonely -- since he dodges Hanekoma's comment about it at the end of the game.

✽ What would your character choose for a last meal?

Shio Ramen, or something highly expensive and at the cost of someone else, probably.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?

He definitely killed Neku. It didn't seem to affect him much -- it was planned on his part, so that Neku could be his proxy in the reapers game. He never shows remorse for it.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?

Probably to interact with Neku again, even though he think he may (rightfully) hate him after everything he's done.


Sample: here

Re: ACCEPTED

[personal profile] comprises - 2021-07-06 13:23 (UTC) - Expand
decrypter: (strength.)

mira | helena adams | identity v

[personal profile] decrypter 2021-07-20 11:03 pm (UTC)(link)
PLAYER INFORMATION

Name: Mira
Preferred pronoun(s): She/her
Contact: [plurk.com profile] moonjelly / [personal profile] hailpluto
Queue: Contact me please!
Permissions: here.

CHARACTER INFORMATION

Name: Helena Adams
Canon: Identity V
Canon point: After Ganji Gupta joins the survivors
Age: 19
History: personal link
Identity V is set in Oletus Manor, a mysterious location where select people are invited to come and take part in a "game" hosted by the Baron in order to obtain the prize of their dearest wish. It is, in truth, nothing more than a murderous game of chase, where a chosen hunter pursues four survivors as they attempt to solve puzzles and unlock the gates before they are cornered and caught. However, the manor seems to exist in its own section of reality, for no matter the outcome - killed, escaped, trapped - everyone always finds themselves back at the manor, their death wounds healed but their memories intact.
The cycle persists with different hunters and survivors, and diaries exist to record different sets of games and circumstances surrounding them. Though newcomers may join, no one has yet gotten out, only vanished from the outside world.

Personality:
Helena, when one meets her, has a few descriptors that immediately leap to mind. There is a steadfast optimism in her despite her surroundings, a refusal to dwell in misfortune regardless of the situation she's found herself in. It's to the point that one of her quotes is "When God closes a door, another is opened." Coming from someone who's found herself in a loop of pursuit and murder, it's obvious that part of her longs to perceive the good in things and look for opportunity despite what occurs. In this, it's also easy to see that Helena is someone who can adapt and be flexible, coming to accept her circumstances and push through them. Her blindness was not easy for her to handle as a child, but with the right support from her family and her teacher, she grew to embrace it and learn to live her life in full. Indeed, her love and pursuit of literature and poetry is undaunted by anything else, as well as her desire to draw from her own life experiences.

All of this leads to another conclusion - that Helena is a very hard worker. Her higher education ambitions remain undimmed, and her will to go far has carried her to be where she is. Even her own loving father "never thought that a special child like her would be able to get this far." Her growth was from her tutor, but it would have meant nothing if Helena didn't have the desire to learn, grown, and excel. She admits in another quote that she must persist in order to truly make any progress in life. However, in this, the less positive side also shows through occasional recklessness. As a child full of frustration, she was mildly destructive, and she had to learn to control herself in order to really make progress in life. There's also something to be said about going off to a strange conference alone, only trusting a letter that a friend of a friend would be there. While the incentive to come was generous, it was still less cautious than perhaps she might have been.

But one can forgive her, understanding that she is a dreamer in the end, one with grand ideas. Writing to her father, she expresses her hope that she can make strides in literature, and in regards to the rest of the world, one of Helena's quotes sums it up: "[...] I still hope others can see me shine bright!" Her dreams of light, of happiness, stay strong in her heart, and she would hold onto them for anything. She will seek victory, to follow her heart and to take the first step on a hopeful journey. And she won't hesitate to bring others with her, going so far as to say "The sun always shines in this world. Don't defend darkness just because you're used to it." To Helena, one can always keep moving forward, reaching towards those distant goals, for there's always some kind of hope.

Powers/abilities:
Echolocation - The main method by which she gets around daily, along with her cane. Helena's hearing is extraordinarily sensitive, and she is able to mentally map out her current location so long as she's moving and can hear the echos in it.

Strike - Helena is capable of striking the ground with her cane, and the reverberations will give her a larger range of information about her surrounings, as well as identifying the shape and distance of threats from herself. To those that know her and are willing to listen, they will also be able to temporarily identify these threats.

Mind's Eye - Through her condition, Helena's other senses are quite heightened, and it allows her to interface with even very delicate things with ease and care.

Questions:

✽ What does your character consider to be their top three strengths?
Perserverance, willingness to learn, and positivity.

✽ What do others consider to be your character's greatest weakness?
That she's physically weaker than others.

✽ What are your character's three greatest fears?
Being 100% surrounded by sharp objects, being lied to by everyone around her, and utterly losing the drive to continue on in the world.

✽ What would your character choose for a last meal?
-Tea and macarons.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
-She has never killed, but it would leave her distraught should it not be for some solid reason, loathing herself for it and dwelling on the situation. If there was a deep reason behind it - self defense, to save someone she loves - then she would attempt to put it behind her, though it would haunt her dreams.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
To be able to make her own way in the world and to have her own adventure.

Sample: one | two

(no subject)

[personal profile] decrypter - 2021-07-22 04:52 (UTC) - Expand
wildcarding: please dnt this icon; thanks! (❥ oo2.)

Pika | Akira Kurusu (Joker) | Persona 5

[personal profile] wildcarding 2021-07-30 10:38 pm (UTC)(link)
PLAYER INFORMATION
Name: Pika
Preferred Pronouns: she/her
Contact: PM, Discord pika#2627 > Plurk [plurk.com profile] rexlapis
Queue: If there's a queue I would prefer to be contacted when that spot opens, but I'll likely still very much be interested!
Permissions:

CHARACTER INFORMATION
Name: Akira Kurusu (Joker)
Canon: Persona 5
Canon point: Post P5R True Ending
Age: 17
History: [ wiki ]

Personality:
On first impression Akira is unassuming, quietly ordinary. Hiding behind the wide rims of his glasses and messy locks of hair he easily blends in with a crowd, masked into the status quo. Like he's purposely trying to keep his nose out of trouble - it's a toss up on if he won't be noticed tucked into the aisles of a convenience store, or if the clerk might keep their eyes on him the whole time because the intentionally quiet teenager look is suspicious. Because people his age are predisposed to be troublemakers, society would say; it doesn't help that he's got a bit of lip when he's talking to anyone with authority. The back talk he gives is carefully woven between the modest mask he bears, though the look in his eyes behind it all is surprisingly strong, challenging. The kind of guy that just makes you want to have something to accuse him of - but you've got nothing more than a sarcastic word here or there, and the bad rep people his age get simply for existing in society.

In truth, the best word to describe Akira is 'rebellious'. He has a extremely strong sense of what he believes to be right which doesn't align with the kind of people that tend to run society. You could say that Akira has a problem with authority, but it's less authority as a whole and more that he's unwilling to agree with a world that punishes the weak and those who go against the grain. He hates those corrupt in power most of all - politicians, law enforcement, abusers who get away with what they do simply because of their position or who they know. He has no qualms about starting a fight to protect someone he doesn't even know, or getting involved in something he has nothing to do with just to stand for his brand of 'justice'. Because he has a habit of aligning himself against those with power, he tends to be branded as a rebel - an outcast from society. Often the source of rumors, people who have heard of him at arms length often find their impression of him intimidating or troublesome. He's not the sort that will simply agree because someone else told him to; he values his freedom to choose very highly, and has no problem carrying a troubled label if it means he held strong to his ideals. Because of his history with law enforcement and authority, his instincts lead him to be wary at first of anyone with power over him, keeping himself distant in self-preservation. Whether that mask is polite or standoffish entirely depends on how he feels about each individual situation.

To those close to him, Akira is actually an incredibly warm and generous person. Though sometimes quiet in group situations, he's a jokester when he does open his mouth, able to keep the straightest face despite whatever prank he might be pulling. His sense of humor is in a way daring, as he doesn't back down from a challenge no matter how far the joke has gone. He is incredibly reliable and can be called upon at any hour for support, often the first to come to a friend's aid. His confidence is in a way magnetic, and he's found himself in the position of leader in small groups without trying. Once he forms a bond with someone, he's the sort of person that will stick with them through thick and thin. Though it sometimes may be hard to find a chance to get past the masks he wears, his genuine care for other people allows him to form connections easily once those chances come by. He'll always be willing to offer a helping hand, and often has a strange network of people he can call for the same in return.

At heart, Akira is confident and daring behind his quiet outer shell. He loves the highs of adrenaline and chases new or exciting experiences almost fearlessly. The calm of his masks hides the joker underneath, the phantom that longs for the taste of the wind in his hair, high jumps from dangerous places while he's being chased... and the thrill of pushing other people's buttons just to see their reactions. As a risk taker by nature, this can also get Akira into trouble - almost fearlessly biting off more than he can chew, and always offering himself for the more dangerous half of a mission. It's a stark contrast to the quiet outer image he puts on, but that sort of look is purposeful - to keep his true self hidden behind the mask until the right moment or the right people come along.

He is passionate about the things that matter to him; precisely, his beliefs and morals, and the people he considers dear to him. Under the appearance of a mundane teenager, he keeps to himself in a society that has punished him for following his ideals in the past, but that doesn't make his feelings burn any less bright. The strength of his convictions are the most powerful motivators to him, and he very much values being able to be true to himself.


Powers/Abilities:
    ✮   Persona: The Wildcard
A Persona is the physical manifestation of a person's will or spirit, represented as a mask the person wears in order to face hardship. They appear as monstrous beings tied to mythology or great literature, born of the stories that have shaped humanity's cultures and lives since the beginning of time. In particular for Akira and his comrades, Persona are manifested when a person faces great injustice and their 'rebellious heart' is properly born - the will to want to rebel against that which has wronged them being strong enough to manifest as a physical being. Persona are categorized by the Arcana (different classes of Tarot cards that share attributes within Persona, each one suited to the user) and grant their users supernatural and extraordinary abilities. Using a Persona and their abilities are mentally draining on the user, and should a Persona be injured the user also feels that same injury.

In most cases, Persona are only able to be summoned in an alternate reality known as the Metaverse. Once someone has awakened their Persona for the first time, they are transformed into an outfit resembling thieves garments (representing their 'rebellious heart') any time they access this alternate reality. Akira's outfit can be viewed here. Of most importance is that each of these outfits have a mask. In order to summon your Persona, the person pulls the mask off of their face and that is the trigger to bring their Persona into being. (As a note: I'm open to discussing how this mechanic works if and when Akira starts regaining powers.)

For most people, they manifest a single Persona that represents themselves, which can evolve should the strength of their convictions change. In Akira's case however, he is blessed with a unique ability known as the Wildcard. This ability allows him to summon many different Persona, doning many different 'masks'. Each Persona strengthened by the bonds he forges with others who share the same Arcana as said Persona.

Because Akira is able to summon a great number of Persona, a detailed list of his potential Persona can be found here (excluding Persona marked with an asterisks as they are specific to individuals, with the exception of Arsene as that is his own).

Persona of particular importance to note;

- Arsene of the Fool Arcana, which was his first and base Persona; the one which unlocked to his potential.
- Raoul of the Fool Arcana, the final fused form of Arsene.
- and the only Persona that truly matters.

    ✮   Phantom Thievery
Akira and his group of friends acted as phantom thieves, using their powers to change society while masquerading under this title and performing heists in the Metaverse. From his time as a phantom thief, he has experience sneaking into high security areas and finding secret ways to break into buildings, whether that be scaling the walls, crawling through the vents, hiding in the shadows to prevent detection or jumping from great heights to small ledges. While he doesn't have as much skill as his regular self of course - he can perform some pretty death-defying feats in the Metaverse - some of those skills do imprint onto his ordinary self, and he would have more experience than the average person in these areas. His thieves attire in particular includes a grappling hook, which allows him to swing from the ceiling or jump to any object he can catch with it. It is a manifestation within his transformation however and not a physical item, so he would never have it on his regular person.

Akira also took part in personally crafting tools for his phantom thief adventures, the most notable that could affect real life being lockpicks and smoke bombs. He can also make a great curry and a masterful cup of coffee.

    ✮   Weaponry: Daggers & Handguns
In battle, Akira has experience using a dagger as his main weapon, as well as a handgun for long range attacks.


Questions:
    ✽ What does your character consider to be their top three strengths?

Confidence; Akira is able to keep calm and collected in the face of adversity, as well as strongly believes in himself and his personal convictions.
Perseverance and adaptability; never afraid to learn a new skill, even if he's not good at something he's always willing to put in the work to try and learn it.
His bonds; Akira is someone who makes connections with others easily. Those bonds in themselves are strength, from having a number of people to rely on in difficult times, to giving him the strength to press forward. As a natural leader, he often knows how to use people to their best and who to call on for a favor.


    ✽ What do others consider to be your character's greatest weakness?

Overconfidence. His fearless and challenging nature easily leads to recklessness, often taking risky chances for a bigger payoff. Akira is a showoff and loves the rush of adrenaline which unfortunately he can push too far, toying a delicate line that can easily land him in hot water. Not just in his actions but also his words - Akira has no qualms about opening his mouth to say things others wouldn't dream of, which can lead him to making enemies.


    ✽ What are your character's three greatest fears?

Losing people; Akira bonds are of the highest importance to him, thus losing someone close to him is the worst thing that could happen to him.
Loss of freedom; not necessarily strictly in the physical sense, but losing his ability to choose, to forge his own path and live his own life.
Powerlessness; not having the ability to make a difference when it's needed, and being unable to overthrow the systems that go against his sense of justice.


    ✽ What would your character choose for a last meal?

Japanese-style curry rice, specifically the curry from Leblanc cafe; it's what he considers to be the taste of home.


    ✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?

Akira has been faced with the reality of having killed someone - despite that he was framed for the incident, there was a short period where he had to live with the fact that it's very possible his actions did kill another person. The possibility of being killers shook the entirety of Akira's group, and Akira was no exception. Akira would likely hold himself to his own high standards of justice should he be responsible for the death of another. He is against killing overall, and will go to great lengths to save the life of even an enemy. He believes that bad people should be brought to justice, but that death doesn't bring about that justice and they should instead live and be punished or repent for their crimes.


    ✽ If your character was given one selfish wish, what would it be?

One of those Monopoly 'get out of jail free' cards. But like, one that works in real life please. (Really, I think he'd just pick something that benefits whatever his immediate circumstances are; he'd be more prone to use a wish for someone close to him, so having to pick a selfish one for him might be wasted on the short term or something superficial.)


Sample:

(no subject)

[personal profile] wildcarding - 2021-07-31 18:32 (UTC) - Expand

Achsah | Atsushi Nakajima | Bungou Stray Dogs

[personal profile] thetyger 2021-08-02 07:28 pm (UTC)(link)
PLAYER INFORMATION
Name: Achsah
Preferred pronoun(s): she/her
Contact: PM, [plurk.com profile] laike
Queue: Contact
Permissions: here

CHARACTER INFORMATION
Name: Atsushi Nakajima
Canon: Bungou Stray Dogs
Canon point: ch. 37
Age: 18
History: cw: mentions of child abuse / wiki

Personality:

Atsushi's initial reaction to almost everything is either panic, confusion, or fear. He's twitchy, skittish, and easily flustered, but usually gets it together fairly quickly. He realizes he has a tendency to freak out and can see how ridiculous and illogical it is when observing the same behavior in others. He speaks before he thinks about how others will take his comments, and hurriedly backtracks in an anxious and flailing manner if yelled at, or once he realizes he's said something offensive or stupid. He's frequently frightened and unnerved; be it by violence, gore, or just scary looking people. He's in the wrong profession, as evidenced by getting ill at a crime scene consisting of remains reduced to goo beyond all recognition, and on the same day, cowering a corner while his partner interrogates a room full of gang members.

His basic take on life is that it's full of disappointment and suffering, but he's here, so he's going to deal with it; while simultaneously dwelling on his past almost constantly. He clings to the small pleasures like food and a place to sleep as reasons to live (or just survive), and that's mostly enough for him until he joins the armed detective agency and actually forms relationships with people. His worldview stems from a childhood of abandonment and abuse and being consistently told how worthless he is. He believed every word of it, still does, and has very little self esteem. He thinks he's generally useless and has absolutely no redeeming qualities; a persistent opinion which no one at the agency contradicts. He's quick to blame himself if anyone gets hurt or is put in a position of danger as a result of his mere existence and/or their proximity to or association with him. He wants to make up for his perceived utter worthlessness by saving and helping people, thinking that might make it acceptable for him to exist.

Atsushi can be quite naive at times, from a lack of both socialization and education. He's really no use to anybody at the agency in an actual 'detective' capacity. He tends to take things at face value; if an idea or conversation connects in a straightforward manner, he'll pick up on the logical conclusions and next steps, but if there's too many complications, he'll likely be slower to figure it out. It doesn't occur to him to search for underlying meanings or sift through verbal subtlety and overtones. He sometimes points out obvious things if he'd just realized them, and occasionally interrupts people to ask an intrusive or inane question unrelated to the situation at hand. He's easily influenced and willing to go along with something if there's an inkling of a decent explanation. Even when there's not, if asked enough times, intimidated, or bribed, he'll do it anyway.

Though generally somewhat mousy in everyday interactions, Atsushi isn't very temperate when it comes to things he feels strongly about, or when he feels he's being dismissed. He's impulsive and rushes into things at the drop of a hat, without concrete plans or really any idea what he's going to say or do before he does it. He doesn't weigh possible outcomes before he makes decisions; like calling the mafia directly in hopes that they'll go after him when he's alone, which immediately backfires as they attack the Agency instead. Atsushi embodies the “do now, think later” stereotype and his apparent bravery is due just as much to imprudence as to actual heroic motivations.

Atsushi has had a terrible life, and despite being depressed a lot of the time over how he was treated, he's cultivated an extreme determination to live. He's a survivor, and he'll do whatever he needs to in order to make it through another day. He tries to instill this philosophy on others, stating that even though he has no money or friends or family, he's still determined to get everything he can out of life and that's reason enough to go on. He'll fight to the point of complete exhaustion for himself and anyone else he cares about. No matter how many time he's beaten down, he will get back up.

He feels a connection and deep sympathy for anyone who is in a similar position to himself, even if they're supposed to be his enemies. When meeting a young assassin, Kyouka, Atsushi recognizes himself in her on some level. He understands what it's like to have no control over his abilities, like her, and that it isn't her fault that she's being used as a tool. The moment he realizes Kyouka doesn't want to kill anymore, Atsushi does everything in his power to save her and pleads her case to the rest of the agency. Though he subscribes to more of a black and white morality in terms of right and wrong as concrete categories, he doesn't discount the possibility of redemption and leans gray in regards to humanity. Decent people are capable of doing terrible things, and Atsushi recognizes that an evil action is not necessarily indicative of an unconditionally malevolent person. Even though she tried to kill him and other agency members, Atsushi doesn't have any ill-will towards Lucy, a member of an opposing organization. She had a similar childhood to his own, and Atsushi believes she can be turned from her path if shown kindness and support. He will condemn an act, but not a person if he thinks they can be reasoned with.

Powers/abilities: Shapeshifting into a white tiger (or various partial manifestations thereof). Accelerated healing to the point of regeneration of limbs. General increased speed, strength, durability, and agility. Heightened senses (hearing, smell, vision), can catch bullets in his teeth and bite through metal. *Note: Atsushi can't control his powers himself and will fully shift into a tiger under moonlight, having no memory of what he does in that form. He's given control by someone else's power in canon, who will probably never exist in this game.

Questions:

✽ What does your character consider to be their top three strengths?
He has a lot of empathy and understanding for people, no matter if they're allies or enemies, and advocates for even those who wish to harm him if he knows they've experienced things that can emotionally damage them. Though Atsushi may feel like giving up sometimes, he's ultimately tenacious in any goals or missions he has, and he'll always come through in the end. He fights for the greater good, and a lot of his choices come from noble inclinations and a desire to help anyone in need.

✽ What do others consider to be your character's greatest weakness?
Atsushi's tendency towards self-pity, cowardice, and focus on his past stops him from reaching his whole potential and sometimes he has to be reminded that he's not that same person. He gets stuck in moments of depression and has flashbacks at inopportune times, resulting in a distraction from fighting or needing someone to snap him out of it. People get annoyed with his continual hesitancy and the inconvenient forgetting of how powerful he is.

✽ What are your character's three greatest fears?
Failure, death, physical pain.

✽ What would your character choose for a last meal?
Chazuke.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
Maybe. He doesn't remember if he's eaten or killed anyone as a tiger, but there's no evidence that he has... If he did kill someone, even an enemy, it would affect him negatively. Atsushi values life above everything else, and the knowledge he took that from someone would be detrimental to his mindet and he wouldn't get over it very easily, if at all.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
To feel deserving of his life.

Sample: previous game toplevel

(no subject)

[personal profile] thetyger - 2021-08-03 03:07 (UTC) - Expand

Page 3 of 5