optimistical: (f)
makoto ❝bullshit talents❞ naegi ([personal profile] optimistical) wrote in [personal profile] adsum 2021-03-28 03:20 pm (UTC)

Ichi / Makoto Naegi / Dangan Ronpa

PLAYER INFORMATION
Name: Ichi
Preferred pronoun(s): She/Her
Contact: [plurk.com profile] northpaws
Permissions: Link

CHARACTER INFORMATION
Name: Makoto Naegi
Canon: Dangan Ronpa
Canon point: Post-DR2 / Pre-DR3
Age: 18~20 ・ canon is never clear
History: Wiki

Personality:
    If anyone has ever encountered Makoto on the streets, they'll be quick to notice that there's only one thing about him that really sticks out; that he's as average as anyone can get. His grades are average, he has no special skills, his interests are always the most popular thing around, he doesn't exceed in any sports, he doesn't really have any life goals, his personality is Mr. Nice Guy... There really is nothing that stands out, besides maybe how short he is (at 160 cm...). He truly is just another face in the crowd, and even he states himself that there's nothing very special about himself and that his only saving grace and redeeming trait is that he's “little more optimistic than most people”. However, as the game progresses and eventually finishes, it's clear that he doesn't give himself enough credit for all of his other notable characteristics.

    As the game starts, it quickly becomes apparent that he's truly a kind person at heart. He attempts to make friends or at least be on friendly terms with others, even with the rudest students. While he does take care and watch his words a little more around students such as the Super High-School Level Wrestler and Super High-School Level Gang Leader, he still offers to lend a hand when needed and treats them with the same kindness he shows to others. Even with students with those kinds of titles, he doesn't stray away or keep his distance from them; he treats them like anyone else. This shows the best with how he was with Mukuro Ikusaba in Dangan Ronpa: If. It's revealed that he was the first one to ever smile at her at school while others were too concerned about their own safety to be around a Super High-School Level Soldier. He spends time with his classmates, and he's willing to listen to whatever might be on their minds, offering advice if asked. He's extremely understanding, and while he does sometimes judge someone, it's nothing enough to insult them. Think more of Phoenix Wright and his snarky remarks- just something funny without any kind of bitterness. Makoto's kindness sticks, and it's not very surprising that he's also a little passive. He's even called a “herbivore”, which is pretty much summed up as a passive man who waits and goes with the flow rather than initiating. Besides that, saying that he's a friend to all living things may not be too far off the mark, because not only does he like other people, but he also likes animals as well. Before the game has started, he once owned a dog as a child, became apart of the animal-rearing club in junior high, and even managing to capture a crane on school grounds to take back to the woods. Heck, when he's asked what his favourite animal is, one of his choices is a bear. Talk about someone who really likes a variety of animals.

    Furthermore, as expected from someone as kind as Makoto, he's extremely trusting. Compared to Super Dangan Ronpa 2's main character, Hajime Hinata, their first thoughts after being told of the murder game are completely different. Makoto believes that no one will do such a thing, while Hajime actually wonders if someone really will. Makoto trusts his classmates to spend time with them after this, and even if he does take a self-defence weapon for himself at the insistence of Sayaka, he doesn't want to believe that someone would actually do something like murder another classmate. He also extends his trust enough to allow someone to keep on a lie, instead of exposing it, and to exchange rooms with someone. However, with this amount of trust, there's bound to be a downfall to it. One of the characters, Sayaka Maizono, clearly realizes this and uses him to her advantage. She twists his trust around to make him a good enough candidate to frame him for murder after easily convincing him to switch rooms for the night. While it's up to speculation whether Sayaka actually cared about Makoto or just used his kindness and trust against him, it's clear that Makoto is not a stranger to naïveté by trusting others so easily.

    Unsurprisingly, Makoto isn't someone who pushes the blame onto someone or holds grudges, especially in a situation like the one he's put in. He doesn't suddenly start calling Leon a ruthless murderer or blame Kirigiri after his “execution” in chapter four. He never insults Sayaka after the first chapter nor does he angrily think of the murderers. Instead, he feels more sympathetic towards them as he feels that in a normal situation, they would never have done such a thing. He places the blame on Monobear, the one who gave them such strong motives and the push for everything to happen. He gives blame where it's deserved and not onto people who have been pushed into a corner and eventually bite back.

    Despite all this kindness and trusting nature he has, this doesn't mean that he's incapable of getting angry and, rarely, downright furious. This is most commonly shown with Monobear. After Monobear attempts to shift the blame onto the students, and he just angrily remarks that only the bear is at fault. He also dislikes the idea of his every move being watched all the time, saying that it “sickens” him and if he wasn't bound by the rules, he would have probably tried to either cover up or even take down the cameras in his room. However, he keeps by the rules and tries to move on, despite how much it bothers him.

    As the game progresses and the chapter begins its “abnormal days” and trials, it's revealed that Makoto can be quite perceptive at times. This isn't to say that he notices every single clue, as Kirigiri sometimes has to direct his attention to something, but he does find clues on his own at times and proves to have quite a good memory, even if he does need to jog it up a bit. This is best shown when he enters the school's morgue and he points out the number of lights for how many bodies are being stored. While he didn't expect this to be very relevant at the time, it turned out to be an extremely important clue, and he even manages to correctly recall how many lights there were. This makes him very useful during the investigations, and while he can be downright dense at times (for example, he doesn't even consider flipping 11037 upside down to make out the name of the murderer), he has a good enough memory and common sense to contribute and eventually, help him throughout the trials, even if he does need some hand-holding from Kirigiri.

    Not only does his perceptiveness helps him during these cases, but he also shows that he's one of the few who doesn't actually jump to conclusions, which is one of the reasons why they've managed to find out the murderer at the end of every case. He'd rather not completely decide something when just one coincidental piece of evidence points its finger towards someone. He sorts out his thoughts and brings up counterarguments. He can tell when something doesn't add up, and he points out these contradictions. With Kirigiri backing him up, they normally find the contradictions in a case to help them lead to the right path to find out the truth.

    Speaking about the truth, there's a reason why the creators named him Makoto. One of the meanings of his first name can be "truth" and Makoto is the kind of person who rather faces the truth over running away and hiding behind a lie. Near the ending of the game when it's revealed that there's nothing out there in the real world besides chaos, he refuses to stay in the school and ignore the world outside. He's ready to face the truth, no matter how hard it is. He's not ready to run away, and he'll put his feet down firmly to stand for it.

    Finally, the last important characteristic about Makoto is the one that he mentioned himself: that he's 'a little more optimistic than most people' and what stems out of it. This shows throughout the whole game, and he's one of the few who manages to stay calm throughout. He believes that there'll be someone coming for them and that they'll manage to find a way out - a way that doesn't end with murdering someone else. He tries his best to think on the positive side and think better of people. With this optimism, this leads to hope, and it's the best thing about him. He never loses hope and makes sure he keeps sight of it. This is how he managed to get through the trials, even if it looked like they were hitting a dead end, and eventually, defeat the mastermind at the end of the game, battling his hope against the mastermind's despair, showing that hope overcomes despair. He even installs hope back into his remaining classmates' hearts, binding them together so they can finally put an end to this murderous game. While he originally thought his optimism and hope weren't such a big deal, it proved to be the most important thing about him. Because of it, he managed to make it throughout the game and lead his friends out. Eventually, this is why Kirigiri has deemed him to be more fitting to be Super High-School Level Hope. This is because he was the one who kept everyone together and helped lead them out of the school, back into their world and finally saying goodbye to the school behind them.

    Despite thinking of himself as someone so ordinary and normal, he has proved that he's more than just that. Sure, he is pretty average when he's surrounded by such amazing people, but he's much more than that. He's kind and understanding, who trusts others a bit too easily for his own good, but most importantly, he's a person of hope.

    Super High-School Level Hope, indeed.
Powers/abilities:
    Good Luck: For someone who was called the Super High School Level Good Luck student, it's not very hard to believe that Makoto possesses greater amounts of good luck than other people. He was originally chosen to attend Hope's Peak because he won a lottery, chosen out of all the other regular high school students in Japan, so it's undeniable that he's quite lucky. He has a tendency for having things working out in the end and being saved by the skin of his teeth, normally by being saved at the last minute by complete random chance (slipping and missing a wrench thrown at his head, narrowly avoiding his execution because of Alter Ego's return, a fire extinguisher going off and hitting Munakata so he can run away).

    Bad Luck: ... Now, Makoto's good luck is often followed by an unbelievable string of bad luck. His bad luck has been described as so terrible that it affects the people around him (accidentally exposing the identity of a jewel thief, setting a mailman's bag on fire, knocking out a bus driver) and it's also unpredictable enough that Junko, the Super High School Level Analyst, can't anticipate what's going to happen with him (in fact, this is one of the main reasons why her entire plans come apart. Although this bad luck doesn't seem to have any real rhyme or reason, they sometimes translate into good luck for Makoto. He might have slipped onto a sheet of paper on the floor and fell pretty hard but he narrowly managed to avoid a flying wrench to the head instead. He might have also set that postman's bag of mail on fire but that fire destroyed the original Super High School Level Good Luck's acceptance letter and caused the school to do another draw, which resulted in his acceptance. His good luck and bad luck are pretty interchangeable and always accompany one another.
Questions:
    What does your character consider to be their top three strengths?
    Naegi sees himself as a very average individual. He admits that there's nothing special about him, and he's too humble to accept titles. As a result, he'll say that his optimism is his only strength. He's just a little more positive thinking than others.

    What do others consider to be your character's greatest weakness?
    He is extremely naive and way too trusting for his own good. He likes to believe the best in everyone, which is a bad idea when you're stuck in a murdergame. He often gets chastised for this way of thinking, but he refuses to change.

    What are your character's three greatest fears?
    Naegi fears the existence of another killing game. He likes to believe that no one would ever participate in one, but he understands why someone would give in. He's also afraid about losing his loved ones and seeing them get hurt.

    What would your character choose for a last meal?
    Curry, most likely, as it's his favourite meal.

    Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
    Naegi has never killed before and he firmly refuses to do so. Even if it'd result in his own death, he'll stand his ground and reject any motive.

    If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
    Naegi would struggle with thinking about a selfish wish because his biggest wish would be for his dead friends to come back to life or for the world to go back to normal. The most selfish version of his wish would be to see his murdered classmates one more time.
Sample: TDM top-level

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