PLAYER INFORMATION Name: Gore Preferred pronoun(s): He/Him Contact:goreo Permissions:Here
CHARACTER INFORMATION Name: Kiyotaka Ishimaru Canon: Dangan Ronpa Canon point: Chapter 3 of Dangan Ronpa (immediately post-death) Age: 17 (physically 19) History:Wiki
Personality:
Kiyitaka Ishimaru strives to be a model member of society. His talent relates to his work with his school's public morals committee, and he reflects that image very well. He is intensely devoted to following rules and to urging others to uphold the rules, to the point where others can find him to be pushy and annoying. He dedicates his free time to studying and expects the same of others as well. His devotion as a model student is so extreme that he wears school uniforms year-round! This has resulted in him having virtually no social life. He did not even understand how to make friends until Makoto Naegi helped him in that area during their free-time conversations. This helped Ishimaru to understand the value of fictional media like television shows and video games, because they were things to "study" in order to connect with others and form friendships. Aside from that, his main knowledge of forming friends has been rooted in the idea of "naked socializing", in which people form honest bonds with each other by bathing together in a public bathhouse. His upholding of such traditions can seem ridiculous or off-putting to others.
Although he can have a very stern and serious nature, he is still capable of being light-hearted. He can make jokes every now and then, especially when he feels that it can help with the morale of others. However, he can sometimes be tactless with his jokes, such as when he joked that it would be hard for Makoto to sleep with a dead body in his room if it had not been removed by Monokuma. In general, Ishimaru feels emotions in extremes. It is easy to bring him to tears - whether it is of anger, sorrow or joy. He's passionate enough that his mood can swing dramatically within moments.
Ishimaru is a firm believe in the power of hard work.He believes that anything is possible with the proper application of hard work. He wants to prove that hard work can overcome natural genius and to usher in a society that is a meritocracy. This is why he holds himself to high standards and can sometimes demand punishment for even minor mistakes. He also encourages everyone else to work as hard as he can and will those who pride themselves on natural genius. This is rooted in the life of his grandfather, Toranosuke Ishimaru. Toranosuke was a prodigy who became prime minister of Japan, but he was ultimately ruined by a scandal. Because everything came to him naturally, he had no idea how to deal with the scandal, and it caused him to lose everything and his family to fall into debt. Because of this, Kiyotaka strives to atone for his grandather's failure and to succeed with hard work alone.
Through his experiences with the killing game, Ishimaru has also undergone some changes in his perception and his behavior. This is rooted in the bond he forged with Mondo Owada. The two initially butted heads, due to Owada's position as the leader of a bike gang. But after they took on an endurance contest together in a hot spring, they ended up forging a bond of brotherhood and quickly became intensely close. This was to the point where Ishimaru refused to even entertain the idea that Mondo could commit murder, and he defended him more fiercely than Mondo did himself. In the aftermath of Mondo's executuon, Ishimaru's behavior went through two shifts. First, he became silent and withdrawn, in stark contrast to how lively he usually was. It was clear that he felt an tremendous guilt from Mondo's actions and because he was unable to intervene. Then Ishimaru received a pep talk from Alter Ego, a computer program that emulated the personality of deceased classmate Chihiro Fujisaki and briefly emulated Mondo as well. This caused Ishimaru to transform, as he believed that Mondo's spirit was in the laptop and had passed into him, thus making him Kiyondo/Ishida. As Kiyondo, he was energetic and talkative again, but he believed that he was being possessed by Mondo's spirit. Because of this, he acted tougher and more crass while still upholding some of his original traits such as being punctual. He also prioritized spending time with Alter Ego over anything else.
Now to elaborate on how I am approaching Ishimaru from this canon point in game! Ishimaru died from a blow to the head, and he reverted to his normal appearance with his death. In game, I am playing him as largely reverting back to his original disposition from before Mondo's death and trying not to dwell on the recent traumatic events. But this is not like a total reversion. He still has his depression, and he still believe that Mondo's spirit is within him, but he is trying to act like his usual self in spite of that, due to his hopes that he's finally escaped Hope's Peak and can put Bad Times behind him. His 'Kiyondo' self will still surface at some points, particularly at points when he's especially angry and stressed, until his character development reaches a point where he can let Mondo go.
Powers/abilities: Ishimaru is an ordinary human being! His talent is one that reflects his personality rather than any actual ability he has. It probably should be noted that he is physically fit, practices kendo and has taken part in heat endurance competitions. Also I'm not even sure what it counts as, but his hair randomly turns white when he is 'Kiyondo'.
Questions: may be written icly as the character or oocly as the player; please limit to maximum 5 sentences each ✽ What does your character consider to be their top three strengths? One would be his diligence in working hard and keeping up with his studies. Another would be his determination to keep trying until he solves a problem. His third strength would be his strong moral core, which he feels helps him to make the best decisions and provide guidance (or nagging) to others. His diligence, determination and strong moral core! ✽ What do others consider to be your character's greatest weakness? That he is so tightly wound and thus can easily be snapped. A strong runner-up would be how gullible he can be. ✽ What are your character's three greatest fears? He feels failure in general - failing as a student, as a model member of society, as a human being in general.He also fears being isolated, specifically in the way of being shunned by others. Those fears are fueled by what happened to his grandfather. He also fears death and losing others, driven by his experiences in the killing game. ✽ What would your character choose for a last meal? Rice balls alongside an assortment of vegetables and some green tea that he prepared himself. He hopes to make at least one of the rice balls star-shaped. ✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them? No, he has not. If he did kill someone, he would be overwhelmed with guilt and grief and possibly broken. He might enter a state ot denial and rationalization in order to keep himself from breaking, similar to how he acted when Mondo was accused. Whenever he would come to accept it, he would then be extra-hard on himself and seek either punishment or atonement as those around him saw fit. ✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be? That's a tricky one for Ishimaru, because prides himself on getting work done himself and so he does not want to give himself any unfair advantages. If pressed, he would probably wish to extend his lifespan, so that he could accomplish more within his lifetime and would not feel like he would be cheating in doing so.
Gore | Kiyotaka Ishimaru | Dangan Ronpa
Name: Gore
Preferred pronoun(s): He/Him
Contact:
Permissions: Here
CHARACTER INFORMATION
Name: Kiyotaka Ishimaru
Canon: Dangan Ronpa
Canon point: Chapter 3 of Dangan Ronpa (immediately post-death)
Age: 17 (physically 19)
History: Wiki
Personality:
Kiyitaka Ishimaru strives to be a model member of society. His talent relates to his work with his school's public morals committee, and he reflects that image very well. He is intensely devoted to following rules and to urging others to uphold the rules, to the point where others can find him to be pushy and annoying. He dedicates his free time to studying and expects the same of others as well. His devotion as a model student is so extreme that he wears school uniforms year-round! This has resulted in him having virtually no social life. He did not even understand how to make friends until Makoto Naegi helped him in that area during their free-time conversations. This helped Ishimaru to understand the value of fictional media like television shows and video games, because they were things to "study" in order to connect with others and form friendships. Aside from that, his main knowledge of forming friends has been rooted in the idea of "naked socializing", in which people form honest bonds with each other by bathing together in a public bathhouse. His upholding of such traditions can seem ridiculous or off-putting to others.
Although he can have a very stern and serious nature, he is still capable of being light-hearted. He can make jokes every now and then, especially when he feels that it can help with the morale of others. However, he can sometimes be tactless with his jokes, such as when he joked that it would be hard for Makoto to sleep with a dead body in his room if it had not been removed by Monokuma. In general, Ishimaru feels emotions in extremes. It is easy to bring him to tears - whether it is of anger, sorrow or joy. He's passionate enough that his mood can swing dramatically within moments.
Ishimaru is a firm believe in the power of hard work.He believes that anything is possible with the proper application of hard work. He wants to prove that hard work can overcome natural genius and to usher in a society that is a meritocracy. This is why he holds himself to high standards and can sometimes demand punishment for even minor mistakes. He also encourages everyone else to work as hard as he can and will those who pride themselves on natural genius. This is rooted in the life of his grandfather, Toranosuke Ishimaru. Toranosuke was a prodigy who became prime minister of Japan, but he was ultimately ruined by a scandal. Because everything came to him naturally, he had no idea how to deal with the scandal, and it caused him to lose everything and his family to fall into debt. Because of this, Kiyotaka strives to atone for his grandather's failure and to succeed with hard work alone.
Through his experiences with the killing game, Ishimaru has also undergone some changes in his perception and his behavior. This is rooted in the bond he forged with Mondo Owada. The two initially butted heads, due to Owada's position as the leader of a bike gang. But after they took on an endurance contest together in a hot spring, they ended up forging a bond of brotherhood and quickly became intensely close. This was to the point where Ishimaru refused to even entertain the idea that Mondo could commit murder, and he defended him more fiercely than Mondo did himself. In the aftermath of Mondo's executuon, Ishimaru's behavior went through two shifts. First, he became silent and withdrawn, in stark contrast to how lively he usually was. It was clear that he felt an tremendous guilt from Mondo's actions and because he was unable to intervene. Then Ishimaru received a pep talk from Alter Ego, a computer program that emulated the personality of deceased classmate Chihiro Fujisaki and briefly emulated Mondo as well. This caused Ishimaru to transform, as he believed that Mondo's spirit was in the laptop and had passed into him, thus making him Kiyondo/Ishida. As Kiyondo, he was energetic and talkative again, but he believed that he was being possessed by Mondo's spirit. Because of this, he acted tougher and more crass while still upholding some of his original traits such as being punctual. He also prioritized spending time with Alter Ego over anything else.
Now to elaborate on how I am approaching Ishimaru from this canon point in game! Ishimaru died from a blow to the head, and he reverted to his normal appearance with his death. In game, I am playing him as largely reverting back to his original disposition from before Mondo's death and trying not to dwell on the recent traumatic events. But this is not like a total reversion. He still has his depression, and he still believe that Mondo's spirit is within him, but he is trying to act like his usual self in spite of that, due to his hopes that he's finally escaped Hope's Peak and can put Bad Times behind him. His 'Kiyondo' self will still surface at some points, particularly at points when he's especially angry and stressed, until his character development reaches a point where he can let Mondo go.
Powers/abilities: Ishimaru is an ordinary human being! His talent is one that reflects his personality rather than any actual ability he has. It probably should be noted that he is physically fit, practices kendo and has taken part in heat endurance competitions. Also I'm not even sure what it counts as, but his hair randomly turns white when he is 'Kiyondo'.
Questions: may be written icly as the character or oocly as the player; please limit to maximum 5 sentences each
✽ What does your character consider to be their top three strengths?
One would be his diligence in working hard and keeping up with his studies. Another would be his determination to keep trying until he solves a problem. His third strength would be his strong moral core, which he feels helps him to make the best decisions and provide guidance (or nagging) to others.
His diligence, determination and strong moral core!
✽ What do others consider to be your character's greatest weakness?
That he is so tightly wound and thus can easily be snapped. A strong runner-up would be how gullible he can be.
✽ What are your character's three greatest fears?
He feels failure in general - failing as a student, as a model member of society, as a human being in general.He also fears being isolated, specifically in the way of being shunned by others. Those fears are fueled by what happened to his grandfather. He also fears death and losing others, driven by his experiences in the killing game.
✽ What would your character choose for a last meal?
Rice balls alongside an assortment of vegetables and some green tea that he prepared himself. He hopes to make at least one of the rice balls star-shaped.
✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
No, he has not. If he did kill someone, he would be overwhelmed with guilt and grief and possibly broken. He might enter a state ot denial and rationalization in order to keep himself from breaking, similar to how he acted when Mondo was accused. Whenever he would come to accept it, he would then be extra-hard on himself and seek either punishment or atonement as those around him saw fit.
✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
That's a tricky one for Ishimaru, because prides himself on getting work done himself and so he does not want to give himself any unfair advantages. If pressed, he would probably wish to extend his lifespan, so that he could accomplish more within his lifetime and would not feel like he would be cheating in doing so.
Sample: Test Drive